I want my games in bite size chunks!

Some thoughts on casual gamers having shorter and shorter attention spans, and some ideas on how make design games for them. My new day job is as an iPhone developer, so the target audience is mostly casual gamers, and commuter gamers (people who play with games while they are waiting for the train, etc.) So that got me thinking, how do I design games (although … Continue reading I want my games in bite size chunks!

Code Tip: How to optimize bullet hell shooters?

Pencil Logic (TwinThumbs) made a game called I.S.U.D. (It Shoots, You Dodge), which is basically a crazy bullet hell game with lovely glowing bullets. From their website: I.S.U.D. (I-Sood) is a bullet hell/curtain fire shoot’em up which focus on the boss battle. The game features a challenging risk/reward system, as well as beautiful and deadly bullet patterns. With the dynamic difficulty system, the game difficulty … Continue reading Code Tip: How to optimize bullet hell shooters?