How to batch create SD images from HD in 1,2,3 steps :)

With iPhone 4 and all, now we need two sets of art assets, one for SD and one for HD (for retina display). So my artist gives me the assets in HD, and I: Make a copy of the assets. Use A Better Finder Rename 8 to rename the copied assets’ file names (append the suffix @2x or -hd). Select all the original assets, right … Continue reading How to batch create SD images from HD in 1,2,3 steps ๐Ÿ™‚

Hey guys, our company’s first app just got released on the appstore. It’s called Visual Travel Checklist, it’s basically a travel checklist app, what makes it different from other travel checklist apps, is that our is well, visual (hence the name, lol). And being visual and all, we have more than 250 tasks and items icons that you can add to your checklist, and if … Continue reading

Tutorial: The step two to making a ‘Talking’ iPhone app, when to record and when to stop recording

This post is related to the following posts: Tutorial: The first step to making a โ€˜Talkingโ€™ iPhone app, chipmunkifying your voice! Tutorial: Other ways to chipmunkify your voice The ‘Talking’ app, you say something and an animal repeats what you say in a cute voice. Well, we can’t really ask the player to tap the animal to make it record, we want the animal to … Continue reading Tutorial: The step two to making a ‘Talking’ iPhone app, when to record and when to stop recording

How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)

First of all, thank you Andreas Loew for the TexturePacker and Physics Editor licenses. This is not a tutorial per se, because a lot of information that I will include in this post are referenced from other people’s works, particularly Andreas’ (http://www.texturepacker.com/blog/). So the question: How do we make animated sprites in Cocos2D using 3rd party sprites. I mentioned before TurboSquid as a good source … Continue reading How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)