Quick Review: Unreal Development Kit Game Programming with UnrealScript Beginners Guide

First thing I noticed about the book is, it’s written by a girl! The book is written by Rachel Cordone. I don’t have any experience with Unreal, and am even a bit nervous to try it. But this book says its for beginners, so I decided to give it a read. So far Chapter 1 has been very clear in teaching me how to install … Continue reading Quick Review: Unreal Development Kit Game Programming with UnrealScript Beginners Guide

TIBE (Taipei International Book Exhibition)

After that crowded affair at TGS, books are the thing to make me feel better. My sister and I met up at Eslite in Taipei City Hall and headed to the TWTC (Taipei World Trade Center?), where TIBE was held. On the way there, we saw cherry blossoms. The sight of cherry blossoms and the warm weather makes me happy :). TIBE sign. The exhibition … Continue reading TIBE (Taipei International Book Exhibition)

Mini Tutorial: How to create only one set of GUI for different iOS resolutions in Unity3D?

So, there’s the old iPhone resolution (480×320) and then there’s the retina (960×640). Question is, how do you just create one set of GUI that can fit both resolutions? Because you know scaling and adjusting the GUI elements is such a bother. Code bit: public float screenWidth = 960;public float screenHeight = 640;    private Matrix4x4 tMatrix; void Awake () {    RotateDevice();}    void RotateDevice(){    // Calculate … Continue reading Mini Tutorial: How to create only one set of GUI for different iOS resolutions in Unity3D?

How to create physics objects in Cocos2D with just one click? (well, more or less one click)

Answer: PhysicsEditor The PhysicsEditor is a shape editor for physics engines like Box2D and Chipmunk. Before when I was making physics objects in Cocos2D, I used VertexHelper (Johannes Fahrenkrug), which is great and all, but there were a lot of things that you had to consider, such as you had to define the vertices yourself (meaning: ‘click “around” each sprite to define it’s vertices’) and … Continue reading How to create physics objects in Cocos2D with just one click? (well, more or less one click)