This is an open to suggestions tutorial. Meaning, this is just one way that I’m doing it, if you have any suggestions, please please leave a comment. It’s funny, I’ve asked this question on Twitter, I Google-d and even asked this guy from a Unity group on Facebook, and either they didn’t understand my question or they didn’t really give me the answer I wanted. … Continue reading How to load Multiple Sprites by name in Unity?
I attended a Google event in Taipei last week, and there were only a handful (quite literally) of girls in attendance, and even much less girl programmers. A guy I met mentioned that he doesn’t meet girl programmers that often, and I replied, “Me too”. And that makes me sad. I attended another Apple event a couple of months ago in Shanghai. The lunch setup … Continue reading Programmer girls in Taiwan, where’re you at? 台灣女程式設計師，妳們在嗎？
Disclaimer: This is based on FastEgg’s Tutorial http://fastegggames.com/blog/2013/3/30/tutorial-admob Sometimes we need to create Plugins to easily use external frameworks such as Ad Networks in Unity. Android 1. Create new Android Application Project * Application Name, Project Name should refer to the specific plugin (admob for a plugin for AdMob) 2. Add Additional Libraries right click on Project and select “Properties” navigate to “Java Build Path” select … Continue reading How to Create Unity Android Plugins?
Logcat is the used in terminal to track logs from Android devices. To call logcat from terminal, just type: adb logcat To stop adb logcat, just: Ctrl+C To reset or clear terminal, just type: reset Continue reading logcat
Michael McCarry over at FastEgg games is kind enough to write tutorials for how to get Google Play Service to work with Unity. http://fastegggames.com/blog/2014/3/25/tutorial-setting-up-google-play-services-plugin-for-unity http://fastegggames.com/blog/2014/3/16/tutorial-google-play-ads-with-admob-in-unity http://fastegggames.com/blog/2014/4/19/tutorial-admob-with-google-play-services-in-unity-2-making-interstitial-ads Continue reading Google Play Service and Unity
Texture Packer has a command line tool, which means that you can run it as a shell script in Automator. This means that you can get sprites from the Automator and automatically build spritesheets using them. Why would I want to do this? Why can’t i just use Texture Packer with all its lovely GUI? Because well for me, I process the sprites first using … Continue reading Texture Packer and Automator