How to open a website in Unity without popping out of your App? (iOS)

I know you can always use Application.OpenURL, but if you use that, you will pop out of your app and open Safari, and then the user would have to press the Home button, and then navigate back to your app… As a game developer, my goal is to keep my players within the game as much as possible. Although there are times that you might … Continue reading How to open a website in Unity without popping out of your App? (iOS)

Taipei Game Developers Forum 2014

Orangenose Studio took part in this year’s Taipei Game Developers Forum. Our founder and CEO, Leon Chien, gave a talk to share our mobile game development experience, and identify key factors for global success. By the way, we are still hiring game artists and programmers.The way we work is quiet different, we work in ninja teams of two (1 artist and 1 programmer), who are … Continue reading Taipei Game Developers Forum 2014

Swatchmate Cube Unboxing

My roommate funded the Swatchmate Cube on Kickstarter, and her Cube just arrived yesterday! This cube can capture the color of any flat surface! It has a companion app for both iOS and Android and you can send the RGB values of the capture colors to your email. We tried to capture the color of everything… My iPhone case, Macbook sleeve, scarf and even our … Continue reading Swatchmate Cube Unboxing

How to open Appstore in Unity? (iOS and Android)

How to open Appstore in Unity for iOS and Android? And how to not leave app when doing it? You can just download my NativeAppstore.unitypackage, and import it into your project. (I haven’t wrote about the nitty gritty of creating Unity plugins yet, so this post will not go into the iOS or Android codes) You can take a look at AppstoreTestScene.cs: using UnityEngine; using System.Collections; public class AppstoreTestScene : MonoBehaviour  … Continue reading How to open Appstore in Unity? (iOS and Android)