For the lack of a name for the game (whatever game that I will end up making), I’ll just title these series of posts: “Making a Game”.
Okay, making a game sounds easier than it looks. Oh wait, actually it doesn’t sound easy either. Anyway…
First of all, what is the game even going to be?
When designing games, consider the Triforce. The Triforce is: Core Mechanics, Interactivity, and Narrative and Storytelling.
So instead of just randomly grabbing an idea from the air to come up with the Triforce, I will try to use the Process of Design to come up with something.
So what is the Process of Design?
It is:
Problem -> Research -> Synthesis -> Refinement
First up:
Problem– What is the task at hand? Ensure that you detail every detail about the problem, and take nothing for granted. It is an iterative process, so it’s also important to bear in mind, that as the project evolves, new problems may emerge. This is where you list all the parameters to help you design your game.
So let’s identify some problems.
Continue reading “Making a Game Part 1a: Identifying the Problem”