Puzzles, puzzles, puzzles

And going down the TV Tropes rabbit hole… Please forgive me if I use some of these… Links: http://tvtropes.org/pmwiki/pmwiki.php/Main/PuzzleGame http://tvtropes.org/pmwiki/pmwiki.php/Main/StockVideoGamePuzzle http://tvtropes.org/pmwiki/pmwiki.php/Main/StockPuzzle http://tvtropes.org/pmwiki/pmwiki.php/Main/ControlRoomPuzzle http://tvtropes.org/pmwiki/pmwiki.php/Main/SimonSaysMiniGame http://tvtropes.org/pmwiki/pmwiki.php/Main/SetPiecePuzzle Continue reading Puzzles, puzzles, puzzles

Write about what you know… What about making video games?

“What can you learn about a person through a screen? What can you learn about a creator through their work?” – Boen Wang As someone who had tried so many times to write, short stories, poems, novels, one of the first things that people tell me is “write about what you know”, the second thing is “show not tell”. But what about making video games? … Continue reading Write about what you know… What about making video games?

Challenge 2: The Computer…

It’s a rabbit hole that makes you lose track of time, kind of like sleep, except you don’t get rested, just more tired, even though you didn’t really do anything.

 

Bedroom_PCWIP
Work in Progress with some references. The wallpaper and icon are Illustration contributions from HitRecord answering the question “What depression feels like to you?”.

How should a computer in a game look like? Also how deep into this rabbit hole should I allow the game and the player to go into? And how meta should it be?

Continue reading “Challenge 2: The Computer…”

Making a Game Part 4: Production onwards…

Ahhhh~ With only 2 months of dev time, production needs to be really tight. But it can be difficult as I am not the type to have entire GDDs written out before actually coding anything. I’m a strong believer that GDDs can only do so much, but you actually need to play the game to tell if it will work. That means coding, rapid coding … Continue reading Making a Game Part 4: Production onwards…

Making a Game Part 1 Iteration 12: Putting it all Together

First some gifs… (Note: Art is only first pass and subject to change) “Some days are good, while some days are bad, and you don’t really know why…” The product is a game that explores the topic of depression, with aims to promote mental health awareness. It will be a point-and-click puzzle game that simulates the everyday life of someone living with depression, where even … Continue reading Making a Game Part 1 Iteration 12: Putting it all Together

#5DayDraw

I am following a 5 Day Drawing Challenge: Drawing Inspiration class on Lynda.com. And here are my works: Day 1: Light on Dark Day 1 Challenge: Light on Dark Drawing #5daydraw pic.twitter.com/fulQ07kbAl — Michelle Chen (@purplelilgirl) June 15, 2017 Day 2: Heads Day 2 Challenge: Heads #5DayDraw pic.twitter.com/lsKfW0ertC — Michelle Chen (@purplelilgirl) June 17, 2017 Day 3: Highlights and Shadows Day 3 Challenge: Highlights and … Continue reading #5DayDraw

a game about depression: looking for collaborators

So I have a project on HitRecord: Last month was Mental Health Awareness month. A lot of people who suffer from depression don’t talk about it or don’t seek help, because of different reasons. I’m personally one of those people. I wake up every morning and put a smile on my face before I go out, even though most of the time I feel like… … Continue reading a game about depression: looking for collaborators