And going down the TV Tropes rabbit hole… Please forgive me if I use some of these… Links: http://tvtropes.org/pmwiki/pmwiki.php/Main/PuzzleGame http://tvtropes.org/pmwiki/pmwiki.php/Main/StockVideoGamePuzzle http://tvtropes.org/pmwiki/pmwiki.php/Main/StockPuzzle http://tvtropes.org/pmwiki/pmwiki.php/Main/ControlRoomPuzzle http://tvtropes.org/pmwiki/pmwiki.php/Main/SimonSaysMiniGame http://tvtropes.org/pmwiki/pmwiki.php/Main/SetPiecePuzzle Continue reading Puzzles, puzzles, puzzles
“What can you learn about a person through a screen? What can you learn about a creator through their work?” – Boen Wang As someone who had tried so many times to write, short stories, poems, novels, one of the first things that people tell me is “write about what you know”, the second thing is “show not tell”. But what about making video games? … Continue reading Write about what you know… What about making video games?
It’s a rabbit hole that makes you lose track of time, kind of like sleep, except you don’t get rested, just more tired, even though you didn’t really do anything.
How should a computer in a game look like? Also how deep into this rabbit hole should I allow the game and the player to go into? And how meta should it be?
Ahhhh~ With only 2 months of dev time, production needs to be really tight. But it can be difficult as I am not the type to have entire GDDs written out before actually coding anything. I’m a strong believer that GDDs can only do so much, but you actually need to play the game to tell if it will work. That means coding, rapid coding … Continue reading Making a Game Part 4: Production onwards…
(Yah I decided to shorten the title thing.) One of the hardest things for me is getting up in the morning. I can’t really give a reason why. Wait, actually I could, I just can’t find a reason to get up. So that is the first challenge: Getting Up in the Morning. By fixing your alarm clock… Continue reading Challenge 1: Getting Up in the Morning
First some gifs… (Note: Art is only first pass and subject to change) “Some days are good, while some days are bad, and you don’t really know why…” The product is a game that explores the topic of depression, with aims to promote mental health awareness. It will be a point-and-click puzzle game that simulates the everyday life of someone living with depression, where even … Continue reading Making a Game Part 1 Iteration 12: Putting it all Together
I finally have a character! (At least a first pass) Hallelujah!
Her hair is made from clouds that can rain down on her anytime. She is wearing a hospital gown, because she is sick and she wants to get better.
This is her walking…
The process that got me to some semblance of a character was painful though…
A little update about the game and the project. Also a BIG thank you to those who have shared their thoughts in the previous project, in some way shape or form helped me come up with the game idea so far. Keep sharing 🙂 Also keep contributing on HitRecord: https://www.hitrecord.org/projects/3223403/highlights Continue reading Making a Game: Video Update 1
I believe that sound and music are very important in enhancing the game.
I am following a 5 Day Drawing Challenge: Drawing Inspiration class on Lynda.com. And here are my works: Day 1: Light on Dark Day 1 Challenge: Light on Dark Drawing #5daydraw pic.twitter.com/fulQ07kbAl — Michelle Chen (@purplelilgirl) June 15, 2017 Day 2: Heads Day 2 Challenge: Heads #5DayDraw pic.twitter.com/lsKfW0ertC — Michelle Chen (@purplelilgirl) June 17, 2017 Day 3: Highlights and Shadows Day 3 Challenge: Highlights and … Continue reading #5DayDraw
Just to expand a little more on what the black and white silhouette style that I established previously.
So I’m going to take a look at some characters from other games, as well as really think about how the character in my game should look like.
A little girl or a monster? Or a little girl that turns into a monster?
It’s been two weeks and I still can’t really nail down what the game mechanics are. It’s frustrating and it’s making me feel really unproductive. But that’s what exploration is about, right?
But I think (I think), I’m closer to a breakthrough…
So I have a project on HitRecord: Last month was Mental Health Awareness month. A lot of people who suffer from depression don’t talk about it or don’t seek help, because of different reasons. I’m personally one of those people. I wake up every morning and put a smile on my face before I go out, even though most of the time I feel like… … Continue reading a game about depression: looking for collaborators