CV

SUMMARY

  • GameIndustry.biz 100 Future Talent
  • 10+ years of programming and design experience in game development using Unity and Cocos2d
    • Excellent command over languages such as C, C#, Objective C, C++, Java, HTML, CSS and JavaScript, and experience with version control systems such as Git, SVN and Perforce
  • 2+ years of experience in Team and Project Management, including hiring and training
    • Knowledgeable in Agile Project Management with Scrum, and also familiar with Jira and Hansoft
  • 3+ years in a customer facing role as a brand ambassador, retail assistant and volunteer at game conventions and conferences
  • 1+ year in experience teaching children coding and robotics (has Work With Children Screening)
  • Speaks English (IELTS 8.5/9), Chinese (Mandarin) and Filipino

EXPERIENCE

2019

PhD in Design, RMIT, Australia in Progress

University Certificate in Psychology, University of Derby

  • British Psychology Society Member

Board Member, Making Space

  • Empower minority and underrepresented people in game development and technology spaces to maintain an improved quality of life and facilitate the creation of their own diverse and interesting experiences

Volunteer, GCAP, Checkpoint Child’s Play Booth at PAX Aus, Australia

  • Usher and roving mic during the conference sessions
  • Assisted in selling merchandise

2018

Brand Ambassador for nbn (National Broadband Network), Crossmark, Australia

  • Engage and inform potential customers about nbn

Teacher, RoboHobby, Australia

  • Teach kids (aged 6 to 12) how to make robots using Lego WeDo and EV3, and Scratch

Speaker, Code Like a Girl Event, Australia

  • Shared experiences of being a Women in Tech, as well as being a STEM and Women in Games Ambassador

Teacher, Code Camp, Australia

  • Teach kids (aged 6 to 12) how to code video games

2016-2017

Master of Science (MSc) in Video Game Enterprises and Production with Distinction, Birmingham City University, UK

  • Toptal STEM Scholarships for Women Winner
  • European Women in Games Conference Student Award Winner
  • Extra Mile: Student of the Year Nomination
  • Graduate+ Bronze
  • BAFTA Games Crew

Game Developer, Depression Simulator

  • Programming, art, game design and production for Depression Simulator, a point-and-click puzzle game that promotes mental health awareness
  • Depression Simulator is a semi-finalist for the Stylist x Diet Coke Creator’s Collective

Work Placement, Media Molecule, UK

  • Programmed Dreams

STEM Ambassador, STEMNet, UK

  • Encourage students to pursue a career in STEM by organizing events such as People Like Me that introduces them to different career options most suitable to them

Women in Games Ambassador, WIGJ, Europe

  • Support women and girls in understanding the games industry and the opportunities there are within it

Volunteer, EGX, PocketGamer Connects London, VR World Congress, and London Games Festival, UK

  • Assisted with pre-event setup, such as setting up banners, attendee badges, lanyards, and event registration
  • Part of the welcoming team for the expo
  • Made sure the expo runs smoothly by assisting booths
  • Usher and roving mic during the conference sessions
  • Assisted in selling merchandise

2015-2016

Programmer, Mattel (Formerly Fuhu, Inc.), Taiwan

  • Developed nabi Compete, a fitness band for children,  prototype games, and maintained Weather, Clock and Stopwatch apps for nabi tablet
  • Assisted in interviewing candidates and training the game team

Volunteer, RISE Conference, Hong Kong

  • Usher during conference sessions

Volunteer, Casual Connect, Singapore

  • Assist Indie Prize booths

Technical Reviewer, Packt Publishing

  • Technical reviewer for Cocos2d Cross-Platform Game Development Cookbook

English Teacher, HiTutor

  • Taught English as a Second Language to Taiwanese students online

Game Developer, Le Petit Prince x Mixed Reality

  • Programming, game design and additional art for Le Petit Prince x Mixed Reality, an escape the room game that combines AR, VR with handcrafted  environment made from cardboard.
  • Le Petit Prince x Mixed Reality was exhibited during Maker’s Faire and it was also a finalist in Taiwan’s Digital 4C Competition.

2013-2015

Programmer, Orangenose Studio, Taiwan and Philippines

  • Developed and designed iOS and Android games, such as Toughest Game Ever 2
  • Assisted in the setup of Orangenose Studio Manila branch, including headhunting, interviewing candidates, and training the game team
  • Trained newcomers in Unity game engine, and the company’s game development process

2010-2013

Programmer, Fruitshop International Co., Taiwan

  • Programmed iOS and Android apps, such as Maru Penguin, Maru Jump and Maru Comics
  • Programmed iOS and OSX linked B2B app used within company                       

2009-2010

Programmer, Mobili Studio, Taiwan

  • Programmed iOS apps, such as Visual Travel Checklist and Trio Birds           

2008-2009                   

Programmer, Ladyluck Digital Media, Philippines       

  • Programmed prototype games and worked on outsourcing projects

2005-2008

BS in Computer Science major in Software Technology, De La Salle University – Manila, Philippines

  • Dean’s List
  • Harvest of Winners Nominee
  • Multimedia Club Most Active Member

RESEARCH PAPERS

NATURAL LANGUAGE GENERATION OF MUSEUM OBJECT DESCRIPTIONS BASED ON USER MODEL

  • Incorporated user model and natural language generation techniques in the generation of museum object descriptions
  • Presented at the 22nd Pacific Asia Conference on Language, Information and Computation

VIRTUAL MUSEUM WITH NATURAL LANGUAGE GENERATION

  • Developed a web-based virtual museum that applies natural language generation techniques in producing user-specific artifact descriptions
  • Thesis for BS Computer Science, Major in Software Technology