• 100 Future Talent
  • 10+ years of programming and design experience in game development using Unity and Cocos2d
    • Excellent command over languages such as C, C#, Objective C, C++, Java, HTML, CSS and JavaScript, and experience with version control systems such as Git, SVN and Perforce
  • 2+ years of experience in Team and Project Management, including hiring and training
    • Knowledgeable in Agile Project Management with Scrum, and also familiar with Jira and Hansoft
  • 3+ years in a customer facing role as a brand ambassador, retail assistant and volunteer at game conventions and conferences
  • 1+ year in experience teaching children coding and robotics (has Work With Children Screening)
  • Speaks English (IELTS 8.5/9), Chinese (Mandarin) and Filipino



PhD in Design, RMIT, Australia in Progress

  • Research Title: Developing Video Games for Mental Health
  • RMIT Mentor
  • Unity Student Ambassador
  • IGDA Scholar
  • Xbox Women in Gaming Game Changer

University Certificate in Psychology, University of Derby

  • British Psychology Society Member

Volunteer, GCAP, Checkpoint Child’s Play Booth at PAX Aus, Australia

  • Usher and roving mic during the conference sessions
  • Assisted in selling merchandise


Brand Ambassador for nbn (National Broadband Network), Crossmark, Australia

  • Engage and inform potential customers about nbn

Teacher, RoboHobby, Australia

  • Teach kids (aged 6 to 12) how to make robots using Lego WeDo and EV3, and Scratch

Speaker, Code Like a Girl Event, Australia

  • Shared experiences of being a Women in Tech, as well as being a STEM and Women in Games Ambassador

Teacher, Code Camp, Australia

  • Teach kids (aged 6 to 12) how to code video games


Master of Science (MSc) in Video Game Enterprises and Production with Distinction, Birmingham City University, UK

  • Toptal STEM Scholarships for Women Winner
  • European Women in Games Conference Student Award Winner
  • Extra Mile: Student of the Year Nomination
  • Graduate+ Bronze
  • BAFTA Games Crew

Game Developer, Depression Simulator

  • Programming, art, game design and production for Depression Simulator, a point-and-click puzzle game that promotes mental health awareness
  • Depression Simulator is a semi-finalist for the Stylist x Diet Coke Creator’s Collective

Work Placement, Media Molecule, UK

  • Programmed Dreams

STEM Ambassador, STEMNet, UK

  • Encourage students to pursue a career in STEM by organizing events such as People Like Me that introduces them to different career options most suitable to them

Women in Games Ambassador, WIGJ, Europe

  • Support women and girls in understanding the games industry and the opportunities there are within it

Volunteer, EGX, PocketGamer Connects London, VR World Congress, and London Games Festival, UK

  • Assisted with pre-event setup, such as setting up banners, attendee badges, lanyards, and event registration
  • Part of the welcoming team for the expo
  • Made sure the expo runs smoothly by assisting booths
  • Usher and roving mic during the conference sessions
  • Assisted in selling merchandise


Programmer, Mattel (Formerly Fuhu, Inc.), Taiwan

  • Developed nabi Compete, a fitness band for children,  prototype games, and maintained Weather, Clock and Stopwatch apps for nabi tablet
  • Assisted in interviewing candidates and training the game team

Volunteer, RISE Conference, Hong Kong

  • Usher during conference sessions

Volunteer, Casual Connect, Singapore

  • Assist Indie Prize booths

Technical Reviewer, Packt Publishing

  • Technical reviewer for Cocos2d Cross-Platform Game Development Cookbook

English Teacher, HiTutor

  • Taught English as a Second Language to Taiwanese students online

Game Developer, Le Petit Prince x Mixed Reality

  • Programming, game design and additional art for Le Petit Prince x Mixed Reality, an escape the room game that combines AR, VR with handcrafted  environment made from cardboard.
  • Le Petit Prince x Mixed Reality was exhibited during Maker’s Faire and it was also a finalist in Taiwan’s Digital 4C Competition.


Programmer, Orangenose Studio, Taiwan and Philippines

  • Developed and designed iOS and Android games, such as Toughest Game Ever 2
  • Assisted in the setup of Orangenose Studio Manila branch, including headhunting, interviewing candidates, and training the game team
  • Trained newcomers in Unity game engine, and the company’s game development process


Programmer, Fruitshop International Co., Taiwan

  • Programmed iOS and Android apps, such as Maru Penguin, Maru Jump and Maru Comics
  • Programmed iOS and OSX linked B2B app used within company                       


Programmer, Mobili Studio, Taiwan

  • Programmed iOS apps, such as Visual Travel Checklist and Trio Birds           


Programmer, Ladyluck Digital Media, Philippines       

  • Programmed prototype games and worked on outsourcing projects


BS in Computer Science major in Software Technology, De La Salle University – Manila, Philippines

  • Dean’s List
  • Harvest of Winners Nominee
  • Multimedia Club Most Active Member



  • Incorporated user model and natural language generation techniques in the generation of museum object descriptions
  • Presented at the 22nd Pacific Asia Conference on Language, Information and Computation


  • Developed a web-based virtual museum that applies natural language generation techniques in producing user-specific artifact descriptions
  • Thesis for BS Computer Science, Major in Software Technology