Game Jams

I am an avid game jammer and I participate in both online jams and physical jams with teams. With game jams, I am mainly a programmer and everyone in the team contribute to the game design and pitch in with art and sound effects.
Given the short timeline, it also allows us to be more creative. For example, for one of our games, The Predator, we decided to make all of our art assets out of origami. For this game, I also voiced the shark and recorded some real life sound effects, such as water flowing in the faucet.

For another game, Dog Days, our artist wasn’t available on some days of the game jam, so I drew most of the art assets and animations in Flash.

I think developing games in game jams allow for more experimentation and creativity, because it is as hobby and in a less formal setting. However, because of its short timeline, it is important to prioritize tasks and allocate them among members of the team.

The Predator

Programming, game design, additional art and sound effects

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The Predator was developed for Global Game Jam 2015, with the theme: “What do we do now?”

Kintsugi

Programming, game design and art

Kintsugi was made during Global Game Jam 2020 with the theme “Repair”.

Link: https://purplelilgirl.itch.io/kintsugi

Blog Link: https://purplelilgirl.wordpress.com/2020/02/03/kintsugi-melbggj-ggj2020/

Fist of Furry

Programming, game design and sound effects

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Fist of Furry is an entry for #indiesvspewdiepie. It is a sumo wrestling game starring two furry pandas.

 

The Eternal Servitude of the Planet Butcher and Jerome

Programming and game design

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The Eternal Servitude of the Planet Butcher and Jerome is an Indie Speed Run entry.

Bob the Planet Butcher “accidentally” unleashed a deadly virus into the universe. He has pledged his trusty cleaver, Jerome, in eternal servitude to eliminate this threat, and to protect the universe and all of man and alien kind.

From Strawberry

Programming, game design and additional art

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From Strawberry is an Indie Speed Run entry. It is a story-based puzzle game, set in letters and curios.

Dog Days

Programming, game design and art

Dog Days was developed for Global Game Jam 2016, with the theme “Ritual”.

 

Duck Army

Programming and game design

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Duck Army was developed for #indiesvsgamers. The theme of the game jam is arcade, so the game is based on a Timezone game called Ducky Splash.