The fun part. The continuation to my brain farts. Also known as, I’m not an artist, and this programmer (who can’t 3D or unwrap UV to save her life) just discovered Mixamo.Continue reading “Making a new game, the experiments”
I dunno about you, but for me, I come up with game ideas in that time when I’m lying in bed and struggling to fall asleep. And then my brain would start farting of all the details and actually make it harder to fall asleep. And then when I wake up, I have to write all the brain farts down and hopefully make it make sense (mostly, it’s just a bullet point list of random ideas, some images and some videos).
I thought it would be fun to capture that moment in time, and share the progress of a new game slash app that I am working on.Continue reading “Making a new game, the brain farts”
Melbourne International Games Week is just around the corner (October 5-14) and I compiled a list of talks about Video Games and Mental Health at GCAP (Game Connect Asia Pacific) and PAX Aus (Penny Arcade Expo Australia), which I will check out (and maybe you’d be interested too).Continue reading “Here are some talks about Video Games and Mental Health at MIGW”
So I really entered a rabbit hole, and I performed a comprehensive search for games and apps for mental health, using this search string: (“video games” OR “serious games” OR “gamification” OR “app”) AND (“mental health” OR “depression” OR “anxiety” OR “empathy”) and publication date after 2015, in these databases: Scopus, PubMed, Medline and Embase, and it yielded quite a bit.Continue reading “Games that can help with your mental health [Part 2]”
So I just got started with my PhD in Design (actually it’s video games, I’ll be researching about video games and mental health), and first up, it’s related literature reviews (may also include some gray literature, and playing games). Before I get started, actually, I already started and I downloaded 70+ PDFs of related literature and I need to organize them and read and highlight … Continue reading Reading Related Literature with Mendeley
The continuation of my Apps series, but this time focused more on video games. This will also be an ongoing series as I go down my literature review rabbit hole.Continue reading “Games that can help with your mental health [Part 1]”
Shadow’s Edge is described as “game designed and developed for the sole purpose of supporting young patient’s emotional health, connecting players to themselves and their peers in similar situations in a meaningful and fun way”. The game is set in Shadow’s Edge, and at the start of the game you can see colorful graffiti on the wall (I’m getting Melbourne vibes). But a storm pretty … Continue reading Game Review: Shadow’s Edge
ReachOut Orb is an interactive game for teaching well-being to Year 9 and 10 students. In the game, you enter a world where a negative force known that drained color from the world and you must return color to the world. So you go around the world solving this Pacman like puzzles, talking to people and solving their problems. I like how it tries to … Continue reading Game Review: ReachOut Orb
So it’s a PhD in Design at RMIT in Melbourne Australia, and my topic is “Developing Video Games for Mental Health”. After I finished my Masters and having completed a game about depression, and having talked to the lovely people who contributed their stories to the game, I realized that I wanted to do more for mental health awareness. I roped in some friends and … Continue reading I’m doing a PhD! (it’s still in video games)
I just received an email about the Confirmation of Award, which means that I have finished my University Certificate in Psychology! That’s right, a game developer with a programming background, decided to study Psychology… at the University of Derby online. This is a late post. I mentioned it briefly in my CV post, but I didn’t delve into each too much, because half way through … Continue reading I studied Psychology
Warning: It’s going to be a long one. It’s a story about what I’ve been doing the past year, and why I’ve been doing what I’ve been doing, and what I’m doing from here on out. Also how grit and learning to be brave helped me with my personal journey.
Intro to Social Psychology Unit 2: Social Cognition and Interactivity End of Unit Activity
Write 10 to 15 responses to the question: “Who am I?”Continue reading “Who am I?”
It’s April 1, which means it’s April Fools and I have spent a month in China (I can probably say that I’m officially moving to China and you won’t believe me. I’m not, so far).
China and its technology always gave me a Black Mirror vibe and I was quite excited to be immersed in it all. Here are just some of the apps that I downloaded while I’m here.Continue reading “Apps I Downloaded in China”
I am spending more than a month in Shanghai and I decided to scout some visiting exhibits and see if it’s worth it for my sisters to visit (because they are quite pricey, and since Shanghai has almost the same number of the whole of Australia, places tend to be really crowded on weekends). I have never actually been to a Yayoi Kusama exhibit before, … Continue reading Visiting Exhibits in Shanghai – Yayoi Kusama and teamLab
Note: Reblog from Medium post with some updates I passed by my classmate’s desk and saw that he had a ninja-shaped thumb drive, and I commented, “Oh, I used to work in the company that made that.” Another classmate commented, “Is there anywhere you haven’t worked, Michelle?” That is a valid question. Even headhunters have commented that my CV isn’t so great. Well, my response … Continue reading My CV isn’t great and here’s why…