Mini Tutorial: How to create only one set of GUI for different iOS resolutions in Unity3D?

So, there’s the old iPhone resolution (480×320) and then there’s the retina (960×640). Question is, how do you just create one set of GUI that can fit both resolutions? Because you know scaling and adjusting the GUI elements is such a bother. Code bit: public float screenWidth = 960;public float screenHeight = 640;    private Matrix4x4 tMatrix; void Awake () {    RotateDevice();}    void RotateDevice(){    // Calculate … Continue reading Mini Tutorial: How to create only one set of GUI for different iOS resolutions in Unity3D?