Creating Games with Cocos2d for iPhone 2

Packt Publishing recently released a new book called “Creating Games with Cocos2d for iPhone 2”, written by Paul Nygard. The name is a bit confusing to me, the 2 in the book title refers to the book being the second Cocos2d book from Packt or 2 as in Cocos2d version 2.0? Anyway, the book in detail from their website: Cocos2d for iPhone is a simple … Continue reading Creating Games with Cocos2d for iPhone 2

Photo Caption Apps

Photo Caption Apps, apps that literally just put, well, captions or text on photos. I think it’s those emo/inspirational quotes all over Tumblr that inspired these text over photo meme(?) thing. So a seemingly simple purpose, actually has quite a few apps that are dedicated solely to it. I went to Beitou, Taiwan today and took a couple of pictures, and placed a couple of … Continue reading Photo Caption Apps

On App Reviews and Features

So I recently “wrote” an app (50K/30 available for sale now at the App Store (https://itunes.apple.com/tw/app/50k-30/id570422816?mt=8) for $1.99) and I spent maybe an entire day and night (read “dev” blog?) gathering and sorting through App Review sites. Now Maniac Dev has a pretty impressive list of App Review sites (http://maniacdev.com/2012/05/ios-app-review-sites/), but it has been months since that was updated. I used that as my base … Continue reading On App Reviews and Features

Making 50K/30 iOS App and Other Random Things

A development told using Instagram photos (because everything looks better with filters). First of all, what is 50K/30? Read my pitch? Chasing word counts made easy: 50K/30 for iOSAre you writing a 50,000 word novel in 30 days? Then 50K/30 is the app for you. (Did I sound like a telemarketer just now?) 50K/30 is a simple and concise iOS writing app with a prominently … Continue reading Making 50K/30 iOS App and Other Random Things

Maru Jump!

So we made another game starring Maru Penguin (check out previous game?). Maru Penguin had been many things: flash drive, mug, piggie (rather, penguin) bank, wrap, strap, etc… And now, in our latest game “Maru Jump Lite”, Maru, who keeps craving for fish which he believes exist above the clouds, and finally decided to jump towards the sky to take a look. Show Maru some … Continue reading Maru Jump!

Hi, so yeah, we made a game… 🙂 for a penguin named Maru: (And his clones…) He’s actually a flash drive: Yes, his head is um… removable? But it’s all for a good cause! So anyway, app description: Maru Penguin is an adventurous game which combines the elements of action and intelligence. By pulling backward and forward the users can control the extent of jumping. … Continue reading

Mini Tutorial: How to post score of your Unity iOS game to Facebook?

-without shelling out $65 😉 Well, if you have $65 to spare, just check out Prime31’s Social Networking plugin (you can even get Twitter!). Link: http://www.prime31.com/unity/ If you don’t, like 1-broke-girl/me, read on… There are two parts to this, Unity side and Xcode side. We must find a way for Unity and Xcode to be friends and talk to one another, you know call each … Continue reading Mini Tutorial: How to post score of your Unity iOS game to Facebook?

Mini Tutorial: How to create only one set of GUI for different iOS resolutions in Unity3D?

So, there’s the old iPhone resolution (480×320) and then there’s the retina (960×640). Question is, how do you just create one set of GUI that can fit both resolutions? Because you know scaling and adjusting the GUI elements is such a bother. Code bit: public float screenWidth = 960;public float screenHeight = 640;    private Matrix4x4 tMatrix; void Awake () {    RotateDevice();}    void RotateDevice(){    // Calculate … Continue reading Mini Tutorial: How to create only one set of GUI for different iOS resolutions in Unity3D?

Cocos2d for iPhone 1 Game Development Cookbook

Packt recently released a new Cocos2d book: “Cocos2d for iPhone 1 Game Development Cookbook” by Nathan Burba. Overview of Cocos2d for iPhone 1 Game Development Cookbook Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting Full of fun and engaging recipes with modular libraries … Continue reading Cocos2d for iPhone 1 Game Development Cookbook