How to load and animate multiple spritesheets in Cocos2D?

The problem: I can’t fit all my animation frames in one spritesheet, so I made two, can I use multiple spritesheets in one animation? The solution: And this is what I came up with: My animation files information are loaded from a plist that looks like this: animation array 0 filename interval 1 filename interval … The code: NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString … Continue reading How to load and animate multiple spritesheets in Cocos2D?