This code imitates the “add” effect from Photoshop. [sheet setBlendFunc: (ccBlendFunc) { GL_SRC_ALPHA, GL_ONE }];
Month: October 2010
How to load and animate multiple spritesheets in Cocos2D?
The problem: I can’t fit all my animation frames in one spritesheet, so I made two, can I use multiple … More
Made using Unity 3! 3D models downloaded from Turbosquid.
Made using Unity 3! 3D Models downloaded from TurboSquid.