Someone asked how to create gradient backgrounds in Unity on Unity Answers and Eric5h5 gave an awesome answer: This 1×2 pixel picture in Photoshop… Can turn into this: Pretty awesome, right? Thanks Eric5h5! Continue reading How to create gradient backgrounds in Unity?
In your Unity Project: Go to Edit > Project Settings > Editor. Set Version Control Mode as Visible Meta Files. Set Asset Serialization Mode as Force Text. In your GIT Project: Set .gitignore obj Temp *.tmproj *.csproj *.unityproj *.sln *.suo *.user *.pidb *.userprefs Library/cache/* Library/metadata/* Library/previews/* Library/ScriptAssemblies/* .DS_Store Library/* Library/AssetImportState Library/AssetServerCacheV3 Library/FailedAssetImports.txt Library/ScriptMapper Library/asetDatabase3 Library/cache Library/expandedItems Library/guidmapper AnnotationManager assetDatabase3 AssetImportState assetservercachev3 AssetServerCacheV3 AssetVersioning.db AudioManager.asset BuildPlayer.prefs BuildSettings.asset DynamicsManager.asset EditorSettings.asset … Continue reading Things to note when committing your Unity Project to GIT
So I haven’t done a game jam in a while (after I failed my #nar8). And I wasn’t really planning on doing #indiesvspewdiepie. But then my lil sis and I woke up on Saturday and saw that one of our colleagues were doing it, and we’re like yah, we should do it too. But first French Toast with eggs and bacon, sprinkles (because why wouldn’t … Continue reading #indiesvspewdiepie weekend jam
This is an open to suggestions tutorial. Meaning, this is just one way that I’m doing it, if you have any suggestions, please please leave a comment. It’s funny, I’ve asked this question on Twitter, I Google-d and even asked this guy from a Unity group on Facebook, and either they didn’t understand my question or they didn’t really give me the answer I wanted. … Continue reading How to load Multiple Sprites by name in Unity?
Disclaimer: This is based on FastEgg’s Tutorial http://fastegggames.com/blog/2013/3/30/tutorial-admob Sometimes we need to create Plugins to easily use external frameworks such as Ad Networks in Unity. Android 1. Create new Android Application Project * Application Name, Project Name should refer to the specific plugin (admob for a plugin for AdMob) 2. Add Additional Libraries right click on Project and select “Properties” navigate to “Java Build Path” select … Continue reading How to Create Unity Android Plugins?
Unity 3D Game Development by Example is a Video lecture by Adam Maxwell (Packt has videos now, apparently). It has 8 sections, each around 20 minutes, which covers the basics of Unity 3D game engine. The author or narrator explains everything from the very basic things, such as how Unity’s user interface looks like, where to find everything, to more complex things like how to … Continue reading Unity 3D Game Development by Example Video Review
Indie Speed Run is like a game jam, but slightly different, because one, you don’t have to be at a physical location (which is great, so at least you get to sleep in your own bed, if ever, between breaks) and it has a theme and an element that you need to incorporate into your game.
This is my second year doing Indie Speed Run, last year was my first (also my first ever game jam). Instead of grouping with my friends who were in the Philippines and working together virtually through Google Hangouts like I did last year, I decided to group up with my sisters instead, and we worked on the game together from our apartment. I’m just lucky to be a programmer that have 2 sisters who are artists.
I searched for this before, but couldn’t find a solution that was easy or cheap (by cheap, I mean free). Pavel Kultyshev (@getencapsulated) also wrote a blog post, sharing messages on Twitter or Facebook by following the link in the browser of a mobile device or by opening the client app on this device. I haven’t tried this approach though, because I’m looking for something … Continue reading How to add Facebook to Unity Android?
UPDATE: Fixed the link to FontForge Installer http://fontforge.github.io/en-US/downloads/mac/ I get a lot of interesting answers to problems on the Unity forums, even if it’s in the Showcase threads. Like for example, on how to localize your Unity games, particularly. In case you didn’t know, there are sooo much Chinese characters, so much that it couldn’t possibly fit in a 2048×2048 font texture. So the solution … Continue reading Mini Tutorial: How to localize your Unity game to Chinese? (Step 1)
Throughout the year(s) I have accumulated a number of mini tutorials, code bits and links, but they are just scattered in this blog like.. um.. sprinkles? And they need to be organized. So here, I am going to attempt to create a link list: Unity-related: How to add Facebook to Unity Android? Mini Tutorial: How to localize your Unity game to Chinese? (Step 1) Mini … Continue reading Ultimate List of Purplelilgirl Tutorials
-without shelling out $65 😉 Well, if you have $65 to spare, just check out Prime31’s Social Networking plugin (you can even get Twitter!). Link: http://www.prime31.com/unity/ If you don’t, like 1-broke-girl/me, read on… There are two parts to this, Unity side and Xcode side. We must find a way for Unity and Xcode to be friends and talk to one another, you know call each … Continue reading Mini Tutorial: How to post score of your Unity iOS game to Facebook?
For localizations and stuff, you know? Like say if you want your game to support different languages like English, Chinese, Japanese and stuff. There’s Application.systemLanguage (I think it’s supported on iOS now, since I tested it on my device and it returns the correct language). It supports these languages: Afrikaans, Arabic, Basque, Belarusian, Bulgarian, Catalan, Chinese, Czech, Danish, Dutch, English, Estonian, Faroese, Finnish, French, German, … Continue reading How to find out the language of your iPhone when using Unity?
MonoDevelop Unity error- wut? o.o Yeah, I think it’s supposed to display in some other language. But somehow I find this box error kind of fun looking. Continue reading
I am currently reading “Unity iOS Essentials”, which I won from ManiacDev’s book giveaway contest. And so far, I find that this book seems to be all over the place and it inspires to be a Game Design book. Why made me think so? Well, Chapter 1 is about Planning Ahead for an Unity iOS Game, it starts out pretty clear, it aims to give … Continue reading Quick Review: Unity iOS Essentials
A few months ago, I wrote a blog post on #AltDevBlogADay reviewing a Unity3D book written by Ryan Henson Creighton, Unity 3D Game Development by Example Beginner’s Guide (buy the book, it’s pretty good, so far), but I only gotten around to Chapter 4. So for this blog post, I will go through some of the other chapters, particularly Chapter 5 and 6, which is … Continue reading Unity 3D Game Development by Example Beginner’s Guide: Game #2