Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book) First off, book cover is adorable. Second, the book’s spiel says no programming knowledge required, oh really now? Anyway, I know Cocos2d, but I don’t know Cocos2dx nor C++, the language for Cocos2dx, so here I go. If I can make some cookie cutter games at the end of … Continue reading Thoughts while reading Cocos2d-X by Example Beginner’s Guide Chapters 1 & 2
Packt Publishing recently released a new book called “Creating Games with Cocos2d for iPhone 2”, written by Paul Nygard. The name is a bit confusing to me, the 2 in the book title refers to the book being the second Cocos2d book from Packt or 2 as in Cocos2d version 2.0? Anyway, the book in detail from their website: Cocos2d for iPhone is a simple … Continue reading Creating Games with Cocos2d for iPhone 2
Throughout the year(s) I have accumulated a number of mini tutorials, code bits and links, but they are just scattered in this blog like.. um.. sprinkles? And they need to be organized. So here, I am going to attempt to create a link list: Unity-related: How to add Facebook to Unity Android? Mini Tutorial: How to localize your Unity game to Chinese? (Step 1) Mini … Continue reading Ultimate List of Purplelilgirl Tutorials
Answer: PhysicsEditor The PhysicsEditor is a shape editor for physics engines like Box2D and Chipmunk. Before when I was making physics objects in Cocos2D, I used VertexHelper (Johannes Fahrenkrug), which is great and all, but there were a lot of things that you had to consider, such as you had to define the vertices yourself (meaning: ‘click “around” each sprite to define it’s vertices’) and … Continue reading How to create physics objects in Cocos2D with just one click? (well, more or less one click)
So I used random.org to draw the winners… and the winners are… *drumroll*… tetna win_t mishta cocos2Developer Since I allowed different ways to enter my contest, some of the winners on the list are from the cocos2d forums, while some are on Twitter. So winners, please contact me (or check your forum messages or DMs) 🙂 Continue reading Cocos2d for iPhone 1 Game Development Cookbook Giveaway Winners
“Cocos2d for iPhone 1 Game Development Cookbook” is written by Nathan Burba (@nathanburba). According to the description, it has “over 90 recipes for iOS 2D game development using cocos2d”. and just by looking at it’s Table of Contents, you’d see that this book covers a lot of topics (some advanced techniques that other cocos2d books have not covered). It also provides solutions to some common … Continue reading Review: Cocos2d for iPhone 1 Game Development Cookbook
UPDATE: This contest is now closed Like I mentioned in my previous post, Packt published a new Cocos2d book and they asked me to hold a giveaway contest. I’m holding it both here and in the Cocos2d forums (http://www.cocos2d-iphone.org/forum/topic/28099). So here it is, rules, rules: Just visit the Packt book page http://www.packtpub.com/cocos2d-for-iphone-1-game-development-cookbook/book and list one particular feature that makes you want to own the book, … Continue reading Cocos2d for iPhone 1 Game Development Cookbook Giveaway
Packt recently released a new Cocos2d book: “Cocos2d for iPhone 1 Game Development Cookbook” by Nathan Burba. Overview of Cocos2d for iPhone 1 Game Development Cookbook Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting Full of fun and engaging recipes with modular libraries … Continue reading Cocos2d for iPhone 1 Game Development Cookbook
Okay, so I figured out how to add audio to my video. In my previous blog post (http://purplelilgirl.tumblr.com/post/10974345146/mini-tutorial-how-to-capture-video-of-iphone-app-in), I managed to take a video of my app and save it into a file. However I am just stringing together screenshots of my app taken at every 0.1 second, so it doesn’t capture the audio. So I have a different function that is capturing my audio … Continue reading Mini Tutorial: How to capture video of iPhone app in Cocos2D? with audio
Someone asked me before if I knew how to do record the screen in Cocos2d as a video. I didn’t know how to record a video, so this guy sent me some codes, but his problem is that his code is recording the screen (taking screenshots) as a UIWindow. So my idea for him was to replace his screenshot code with AWScreenshot (by Manucorporat, search … Continue reading Mini Tutorial: How to capture video of iPhone app in Cocos2D?
So you want to add Facebook integration to your iOS Cocos2d game (allow players to upload screenshots, videos or post stuff to their wall, like how awesome your game is). First off, hop to the Facebook Developers website and check out the Mobile part, there should be a Getting Started page, this page: Getting Started Mobile Apps https://developers.facebook.com/docs/guides/mobile/ Follow the steps. Once you’re done with … Continue reading Mini Tutorial: How to add Facebook to your iOS Cocos2d game
Tiny Wings is this adorable game by Andreas Illiger that involves this tiny bird who dream of flying. It is extremely popular on the App store, and that is probably why lots of people wants to know how to make a game like it. These are some links to tutorials and remake projects. Sergey Tiknohov (@haqu) is working on a Tiny Wings remake project. https://github.com/haqu/tiny-wings … Continue reading How to create a game like Tiny Wings? Links
With iPhone 4 and all, now we need two sets of art assets, one for SD and one for HD (for retina display). So my artist gives me the assets in HD, and I: Make a copy of the assets. Use A Better Finder Rename 8 to rename the copied assets’ file names (append the suffix @2x or -hd). Select all the original assets, right … Continue reading How to batch create SD images from HD in 1,2,3 steps 🙂
First of all, thank you Andreas Loew for the TexturePacker and Physics Editor licenses. This is not a tutorial per se, because a lot of information that I will include in this post are referenced from other people’s works, particularly Andreas’ (http://www.texturepacker.com/blog/). So the question: How do we make animated sprites in Cocos2D using 3rd party sprites. I mentioned before TurboSquid as a good source … Continue reading How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)
Yah, I invented a word, “chipmunkifying”, or to make your voice sound like a chipmunk. Why? ‘Talking’ apps are all over the place in the iPhone app store, there’s a talking tom cat, talking bird, talking hippo, talking giraffe, whatever animal you can think of… Basically what those apps do is, you say something, and then the animal will repeat it, in this chipmunk like … Continue reading Tutorial: The first step to making a ‘Talking’ iPhone app, chipmunkifying your voice!