The theme is “Entire Game on One Screen”, which is great, because all my games have been in one screen. So basically, I can make anything! (And I don’t even have to worry about Menus and Title Scenes)
But I’m still stuck-ish with an idea. I mean, there were a lot of ideas going through my head, but I just keep on browsing and looking at other people’s WIPs and I just get intimidated, and shoot down everything.
I ended up not doing anything on Saturday, and only started Sunday morning.
I attempted to use Blender to create some low poly trees, snowball and terrain. But all I manage to create are primitive shapes! 😀
And then I assembled the trees in Unity! AHAHA
I started using Unity terrain but realized it’s not low poly enough for the look that I’m going for.
So I went back to Blender, looked up a tutorial and came up with this:
And then I started planting trees…
And then I recorded some pretty annoying Christmas song (no lyrics, because it’s lyrics is copyrighted, but not the tune) and edited it in Audacity.
And at the end of the day (actually I took a very long break, and was sleepy, so instead of compo, I finished it as a jam), I have this:
Knock ‘Em Trees
You play as a snowball, trying to Knock ‘Em down some Trees. And you get bigger as you knock down more trees, allowing you to knock down some even bigger trees.
Ludum Dare page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18262
Game Jolt page: http://gamejolt.com/games/arcade/knock-em-trees/41188/
I didn’t qualify for compo, but might as well share my code, GitHub: https://github.com/purplelilgirl/LudumDare31
Check it out? It’s my first Ludum Dare, so please be kind 🙂
Based on the comments I received on the game so far, is that people seem to like the trippy background music, so I uploaded the video of how I made the background music (hear me sing ahaha),