Ludum Dare 31

The theme is “Entire Game on One Screen”, which is great, because all my games have been in one screen. So basically, I can make anything! (And I don’t even have to worry about Menus and Title Scenes)

But I’m still stuck-ish with an idea. I mean, there were a lot of ideas going through my head, but I just keep on browsing and looking at other people’s WIPs and I just get intimidated, and shoot down everything.

I ended up not doing anything on Saturday, and only started Sunday morning.

I attempted to use Blender to create some low poly trees, snowball and terrain. But all I manage to create are primitive shapes! 😀

Screen Shot 2014-12-07 at 11.20.55 AM

Screen Shot 2014-12-07 at 11.24.14 AM

And then I assembled the trees in Unity! AHAHA

Screen Shot 2014-12-07 at 1.04.01 PM

I started using Unity terrain but realized it’s not low poly enough for the look that I’m going for.

So I went back to Blender, looked up a tutorial and came up with this:

Screen Shot 2014-12-07 at 3.38.55 PM

And then I started planting trees…

Screen Shot 2014-12-07 at 6.24.31 PM

Screen Shot 2014-12-07 at 6.25.28 PM

And then I recorded some pretty annoying Christmas song (no lyrics, because it’s lyrics is copyrighted, but not the tune) and edited it in Audacity.

And at the end of the day (actually I took a very long break, and was sleepy, so instead of compo, I finished it as a jam), I have this:

Screen Shot 2014-12-08 at 9.22.45 PM

Knock ‘Em Trees

You play as a snowball, trying to Knock ‘Em down some Trees. And you get bigger as you knock down more trees, allowing you to knock down some even bigger trees.


Ludum Dare page:

Game Jolt page:

I didn’t qualify for compo, but might as well share my code, GitHub:

Check it out? It’s my first Ludum Dare, so please be kind 🙂

Based on the comments I received on the game so far, is that people seem to like the trippy background music, so I uploaded the video of how I made the background music (hear me sing ahaha),

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