Warning: It’s going to be a long one. It’s a story about what I’ve been doing the past year, and why I’ve been doing what I’ve been doing, and what I’m doing from here on out. Also how grit and learning to be brave helped me with my personal journey.
This year, I graduated with a Masters degree in the UK, and then moved to Australia for my gap year. Since it’s a gap year, I taught kids how to code video games and robotics, I knocked on many doors as a fundraiser, I volunteered at an op shop, I am a brand ambassador, and I am currently working in retail. I got into a … Continue reading Year in Review 2018
Facebook just reminded me that I arrived in Birmingham 1 year ago. Whoa… Where do I even begin? As I mentioned in my previous post, I finished my Masters, and I turned 30. What else…? I’m just going to leave this post here for now. Continue reading 1 year in the UK…
I passed by my classmate’s desk and saw that he had a ninja-shaped thumb drive, and I commented, “Oh, I used to work in the company that made that.” In case you had no idea what I was talking about, this is the ninja-shaped thumb drive. Cute, right? Another classmate commented, “Is there anywhere you haven’t worked, Michelle?” That is a valid question. Even headhunters have … Continue reading My CV isn’t great and here’s why…
A reblog of my post on Medium: https://medium.com/@purplelilgirl/how-to-attend-game-tech-conferences-for-free-fd29b72cf21b A continuation of my blog post almost a year ago, about attending Casual Connect Asia in Singapore and Rise Conference in Hong Kong. Well, it’s been almost a year, and I moved to the UK. I switched from being an indie game developer with a day job to plain old poor student, who still can’t afford to … Continue reading How to attend game / tech conferences for FREE? (UK Edition)
I have been in the UK for the past six months, attending Gamer Camp: Biz (officially it’s called MSc Video Game Enterprises and Production) at Birmingham City University. I am starting Module 4 recently, I’ll just give a brief summary of what I’ve been doing each Module. MODULE 1: VIDEO GAME DEVELOPMENT PROGRAMMING & ART DISCIPLINES First day in we were assigned teams and roles, … Continue reading Gamer Camp so far…
Reblog from Toptal’s Press Release: San Francisco, CA, May 31, 2016 — On October 21, Toptal launched Toptal STEM Scholarships for Women, a program designed to empower and support the next generation of female computer scientists, software engineers, and developers through a combination of financial support and mentorship. Today, we are thrilled to announce the seventh winner of the scholarship, Hsiao Wei Chen, a game … Continue reading I’m the 7th Toptal Scholarship Winner! #humblebrag
Yes, that sounds like a click bait (but it’s not, I swear). I have spent the last month in 5 countries, a bunch of airplanes and some ferries, and I just got back home and I’m tired and still groggy. Okay, I was only in two countries for conferences, namely Casual Connect Asia in Singapore, and Rise Conference in Hong Kong (look those up, they … Continue reading How to attend game / tech conferences for FREE?
One of the diversifiers from last year’s Global Game Jam was Public Domain, and one of the newest additions is Little Prince. So instead of doing yet another Alice inspired game (I love Alice), we decided to make a real life AR and VR escape the room game using Little Prince as our theme. I made a separate website for the game: http://www.purplelilgirl.com/lepetitprince/. Check it … Continue reading Le Petit Prince in virtual and augmented reality
VR & AR doesn’t seem like a trend that is going away anytime soon. So we are jumping on the bandwagon. Since I come from a mobile dev background and I’m dirt poor, I decided to get a Google Cardboard. I attempted to make one on my own, but I couldn’t find the correct lenses. So I ordered one online from Unofficial Cardboard, which comes preassembled, … Continue reading VR & AR Experiments
If you had more time, what would you do? I was asked this question (or at least something like that) during my IELTS speaking part, and what I should’ve answered (totally a suck up) was: Read more books! But that’s actually what I did (I mean, during the times that I wasn’t playing Sims) during my 3 month break from work. I’m keeping a list … Continue reading If you had more time, what would you do? Read more books!
As I mentioned in my previous blog post, I recently took an IELTS exam. One of the things that is really important in the Reading portion of the exam, is the ability to read quickly and grasp information accurately. And obviously that’s not something that you can learn in a day. Speed reading is a skill that needs to be trained. A while back, I … Continue reading Get Better at IELTS Reading with Elevate
I recently took an IELTS exam, and I only had a week to review (because I got the test dates wrong, oh well). Then, I saw one of my ex-colleagues post on Facebook about wanting to write a book called: 第一次考雅思就上手 (roughly translates to: Perfecting IELTS the First Time Around). Brilliant! He hasn’t written the book yet, but he was kind enough to lend me … Continue reading How to get a Band 9 for Listening and Reading of IELTS?
Since the Chinese New Year break this year was way too short, we decided to just stay in Taipei. And since we stumbled upon a few video competitions, we figured, why not. One was for Toppo (it’s like Pocky, but the chocolate is on the inside). The brief was to come up with creative ways to eat Toppo. My sister got the idea of using … Continue reading Making Videos and Losing Competitions
In your Unity Project: Go to Edit > Project Settings > Editor. Set Version Control Mode as Visible Meta Files. Set Asset Serialization Mode as Force Text. In your GIT Project: Set .gitignore obj Temp *.tmproj *.csproj *.unityproj *.sln *.suo *.user *.pidb *.userprefs Library/cache/* Library/metadata/* Library/previews/* Library/ScriptAssemblies/* .DS_Store Library/* Library/AssetImportState Library/AssetServerCacheV3 Library/FailedAssetImports.txt Library/ScriptMapper Library/asetDatabase3 Library/cache Library/expandedItems Library/guidmapper AnnotationManager assetDatabase3 AssetImportState assetservercachev3 AssetServerCacheV3 AssetVersioning.db AudioManager.asset BuildPlayer.prefs BuildSettings.asset DynamicsManager.asset EditorSettings.asset … Continue reading Things to note when committing your Unity Project to GIT