How to make fancy labels using Cocos2D?

UPDATE: It’s been 2 years, and I am using Cocos2d again, and I discovered that the old Hiero binary seems to be buggy in OSX Lion, anyway, foundĀ  a newer build : http://www.cocos2d-iphone.org/forum/topic/220/page/2#post-145909. —- A very short tutorial. I’m reading Cocos2D for iPhone Beginner’s Guide, and I’m reading Chapter 4 right now, called Pasting Labels, because I’m working on my game’s HUD. According to the book, … Continue reading How to make fancy labels using Cocos2D?

Review: Cocos2d for iPhone 0.99 Beginner’s Guide

This book is written by Pablo Ruiz, a very active member of the Cocos2D iPhone community forums, he even helped me through my Cocos2d iPhone development.This book is written for people beginning iPhone development using Cocos2D, but it assumes that the readers already have a background in programming. So if you never programmed before in your life, this book may be a bit of an … Continue reading Review: Cocos2d for iPhone 0.99 Beginner’s Guide

How to load and animate multiple spritesheets in Cocos2D?

The problem: I can’t fit all my animation frames in one spritesheet, so I made two, can I use multiple spritesheets in one animation? The solution: And this is what I came up with: My animation files information are loaded from a plist that looks like this: animation array 0 filename interval 1 filename interval … The code: NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString … Continue reading How to load and animate multiple spritesheets in Cocos2D?

Code Tip: How to optimize bullet hell shooters?

Pencil Logic (TwinThumbs) made a game called I.S.U.D. (It Shoots, You Dodge), which is basically a crazy bullet hell game with lovely glowing bullets. From their website: I.S.U.D. (I-Sood) is a bullet hell/curtain fire shoot’em up which focus on the boss battle. The game features a challenging risk/reward system, as well as beautiful and deadly bullet patterns. With the dynamic difficulty system, the game difficulty … Continue reading Code Tip: How to optimize bullet hell shooters?