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Michelle Chen

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makes games and other things

  • About
  • CV
  • Projects
    • MuniReality
    • Le Petit Prince x Mixed Reality
    • Depression Simulator
    • Work
    • Game Jams
  • MENTAL Jam
    • MENTAL Jam Interviews
    • Counter Attack Therapy
    • Amour de soi
    • Life in Progress
  • Talks and Publications
  • Press

Category: Literature Review

I tried to play all the games from Games Aid Mental Health Jam

All the games are absolutely lovely. Do check them out:

game jam, games, mental health, video games

PhD in Video Games: My Reading List

As I’m starting to accumulate books in my physical and EndNote library, I think I might as well share my … More

books

Walking in the “Rain Room”

Can’t really dance, ‘coz that would be to sudden a movement. But you can walk slowly through the room, and … More

depression simulator

Walking in someone else’s stilletos in “A Mile in My Shoes”

With my Pikachu socks (it’s a great look). Anyway, I went to the popup exhibit of “A Mile in My … More

Here are some talks about Video Games and Mental Health at MIGW

Melbourne International Games Week is just around the corner (October 5-14) and I compiled a list of talks about Video … More

GCAP, Melbourne International Games Week, mental health, MIGW, Pax Aus, video games

Games that can help with your mental health [Part 2]

So I really entered a rabbit hole, and I performed a comprehensive search for games and apps for mental health, … More

anxiety, CBD, depression, dojo, maya, mindlight, moving stories, sparx

Reading Related Literature with Mendeley

So I just got started with my PhD in Design (actually it’s video games, I’ll be researching about video games … More

Mendeley, PhD, software recommendations

Games that can help with your mental health [Part 1]

The continuation of my Apps series, but this time focused more on video games. This will also be an ongoing … More

biofeedback, chronic illness, deep vr, depression, flowy, games, life tree, mental health, mindlight, reachout orb, soundself

Game Review: Shadow’s Edge

Shadow’s Edge is described as “game designed and developed for the sole purpose of supporting young patient’s emotional health, connecting … More

chronic illness, digital art therapy, journaling, shadows edge, video game

Game Review: ReachOut Orb

ReachOut Orb is an interactive game for teaching well-being to Year 9 and 10 students. In the game, you enter … More

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