How to create physics objects in Cocos2D with just one click? (well, more or less one click)

Answer: PhysicsEditor The PhysicsEditor is a shape editor for physics engines like Box2D and Chipmunk. Before when I was making physics objects in Cocos2D, I used VertexHelper (Johannes Fahrenkrug), which is great and all, but there were a lot of things that you had to consider, such as you had to define the vertices yourself (meaning: ‘click “around” each sprite to define it’s vertices’) and … Continue reading How to create physics objects in Cocos2D with just one click? (well, more or less one click)