In your Unity Project: Go to Edit > Project Settings > Editor. Set Version Control Mode as Visible Meta Files. Set Asset Serialization Mode as Force Text. In your GIT Project: Set .gitignore obj Temp *.tmproj *.csproj *.unityproj *.sln *.suo *.user *.pidb *.userprefs Library/cache/* Library/metadata/* Library/previews/* Library/ScriptAssemblies/* .DS_Store Library/* Library/AssetImportState Library/AssetServerCacheV3 Library/FailedAssetImports.txt Library/ScriptMapper Library/asetDatabase3 Library/cache Library/expandedItems Library/guidmapper AnnotationManager assetDatabase3 AssetImportState assetservercachev3 AssetServerCacheV3 AssetVersioning.db AudioManager.asset BuildPlayer.prefs BuildSettings.asset DynamicsManager.asset EditorSettings.asset … Continue reading Things to note when committing your Unity Project to GIT
So I haven’t done a game jam in a while (after I failed my #nar8). And I wasn’t really planning on doing #indiesvspewdiepie. But then my lil sis and I woke up on Saturday and saw that one of our colleagues were doing it, and we’re like yah, we should do it too. But first French Toast with eggs and bacon, sprinkles (because why wouldn’t … Continue reading #indiesvspewdiepie weekend jam
I was a little obsessed with trying out different Photo Captioning apps for a while, until I finally settled on Typic, and then deleted the rest. What does apps (Overgram, Instaquote and Typic) had in common was that at the end of the day, they all let you share your work in Instagram. I’m just gonna write a really short code bit on how to … Continue reading Open in Instagram
Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book) First off, book cover is adorable. Second, the book’s spiel says no programming knowledge required, oh really now? Anyway, I know Cocos2d, but I don’t know Cocos2dx nor C++, the language for Cocos2dx, so here I go. If I can make some cookie cutter games at the end of … Continue reading Thoughts while reading Cocos2d-X by Example Beginner’s Guide Chapters 1 & 2
I searched for this before, but couldn’t find a solution that was easy or cheap (by cheap, I mean free). Pavel Kultyshev (@getencapsulated) also wrote a blog post, sharing messages on Twitter or Facebook by following the link in the browser of a mobile device or by opening the client app on this device. I haven’t tried this approach though, because I’m looking for something … Continue reading How to add Facebook to Unity Android?
Packt Publishing recently released a new book called “Creating Games with Cocos2d for iPhone 2”, written by Paul Nygard. The name is a bit confusing to me, the 2 in the book title refers to the book being the second Cocos2d book from Packt or 2 as in Cocos2d version 2.0? Anyway, the book in detail from their website: Cocos2d for iPhone is a simple … Continue reading Creating Games with Cocos2d for iPhone 2
Thank you, Gear Diary for being so nice and writing about my app. Link: http://www.geardiary.com/2012/10/28/chasing-word-counts-made-easy-50k30-for-ios/ And elsewhere on the internet: Continue reading 50K/30 seen in other websites and stuff
So I recently “wrote” an app (50K/30 available for sale now at the App Store (https://itunes.apple.com/tw/app/50k-30/id570422816?mt=8) for $1.99) and I spent maybe an entire day and night (read “dev” blog?) gathering and sorting through App Review sites. Now Maniac Dev has a pretty impressive list of App Review sites (http://maniacdev.com/2012/05/ios-app-review-sites/), but it has been months since that was updated. I used that as my base … Continue reading On App Reviews and Features
Chasing word counts made easy: 50K/30 for iOS 50K/30 is available for sale now at the App Store (https://itunes.apple.com/tw/app/50k-30/id570422816?mt=8) for $1.99. Feel free to contact me for promo codes, questions, comments, suggestions and random ramblings. Video by my little sis 🙂 (Source: http://www.youtube.com/) Continue reading 50K/30 for iOS Demo Video
A development told using Instagram photos (because everything looks better with filters). First of all, what is 50K/30? Read my pitch? Chasing word counts made easy: 50K/30 for iOSAre you writing a 50,000 word novel in 30 days? Then 50K/30 is the app for you. (Did I sound like a telemarketer just now?) 50K/30 is a simple and concise iOS writing app with a prominently … Continue reading Making 50K/30 iOS App and Other Random Things
The default Credits.rtf of Mac Apps :)) Testing: Hopefully not nobody Continue reading
-without shelling out $65 😉 Well, if you have $65 to spare, just check out Prime31’s Social Networking plugin (you can even get Twitter!). Link: http://www.prime31.com/unity/ If you don’t, like 1-broke-girl/me, read on… There are two parts to this, Unity side and Xcode side. We must find a way for Unity and Xcode to be friends and talk to one another, you know call each … Continue reading Mini Tutorial: How to post score of your Unity iOS game to Facebook?
First thing I noticed about the book is, it’s written by a girl! The book is written by Rachel Cordone. I don’t have any experience with Unreal, and am even a bit nervous to try it. But this book says its for beginners, so I decided to give it a read. So far Chapter 1 has been very clear in teaching me how to install … Continue reading Quick Review: Unreal Development Kit Game Programming with UnrealScript Beginners Guide
In relation to my previous tutorial: Mini Tutorial: How to batch convert image files to PVR (for iPhone app development)? So you have a Unity project that was previously not planned for iOS (for PC, Mac or web or whatever), and you might not be as conscious of the texture file formats (iOS is probably the only one with so many constraints). According to Unity’s … Continue reading Mini Tutorial: How to batch replace textures with different file formats in Unity?