How to attend game / tech conferences for FREE?

Yes, that sounds like a click bait (but it’s not, I swear). I have spent the last month in 5 countries, a bunch of airplanes and some ferries, and I just got back home and I’m tired and still groggy. Okay, I was only in two countries for conferences, namely Casual Connect Asia in Singapore, and Rise Conference in Hong Kong (look those up, they … Continue reading How to attend game / tech conferences for FREE?

Get Better at IELTS Reading with Elevate

As I mentioned in my previous blog post, I recently took an IELTS exam. One of the things that is really important in the Reading portion of the exam, is the ability to read quickly and grasp information accurately. And obviously that’s not something that you can learn in a day. Speed reading is a skill that needs to be trained. A while back, I … Continue reading Get Better at IELTS Reading with Elevate

Things to note when committing your Unity Project to GIT

In your Unity Project: Go to Edit > Project Settings > Editor. Set Version Control Mode as Visible Meta Files.  Set Asset Serialization Mode as Force Text. In your GIT Project: Set .gitignore obj Temp *.tmproj *.csproj *.unityproj *.sln *.suo *.user *.pidb *.userprefs Library/cache/* Library/metadata/* Library/previews/* Library/ScriptAssemblies/* .DS_Store Library/* Library/AssetImportState Library/AssetServerCacheV3 Library/FailedAssetImports.txt Library/ScriptMapper Library/asetDatabase3 Library/cache Library/expandedItems Library/guidmapper AnnotationManager assetDatabase3 AssetImportState assetservercachev3 AssetServerCacheV3 AssetVersioning.db AudioManager.asset BuildPlayer.prefs BuildSettings.asset DynamicsManager.asset EditorSettings.asset … Continue reading Things to note when committing your Unity Project to GIT

Indie Speed Run 2013: “From Strawberry” Dev Post

Indie Speed Run is like a game jam, but slightly different, because one, you don’t have to be at a physical location (which is great, so at least you get to sleep in your own bed, if ever, between breaks) and it has a theme and an element that you need to incorporate into your game.

This is my second year doing Indie Speed Run, last year was my first (also my first ever game jam). Instead of grouping with my friends who were in the Philippines and working together virtually through Google Hangouts like I did last year, I decided to group up with my sisters instead, and we worked on the game together from our apartment. I’m just lucky to be a programmer that have 2 sisters who are artists.

Continue reading “Indie Speed Run 2013: “From Strawberry” Dev Post”

Maru Jump!

So we made another game starring Maru Penguin (check out previous game?). Maru Penguin had been many things: flash drive, mug, piggie (rather, penguin) bank, wrap, strap, etc… And now, in our latest game “Maru Jump Lite”, Maru, who keeps craving for fish which he believes exist above the clouds, and finally decided to jump towards the sky to take a look. Show Maru some … Continue reading Maru Jump!

Hi, so yeah, we made a game… 🙂 for a penguin named Maru: (And his clones…) He’s actually a flash drive: Yes, his head is um… removable? But it’s all for a good cause! So anyway, app description: Maru Penguin is an adventurous game which combines the elements of action and intelligence. By pulling backward and forward the users can control the extent of jumping. … Continue reading

Mini Tutorial: How to post score of your Unity iOS game to Facebook?

-without shelling out $65 😉 Well, if you have $65 to spare, just check out Prime31’s Social Networking plugin (you can even get Twitter!). Link: http://www.prime31.com/unity/ If you don’t, like 1-broke-girl/me, read on… There are two parts to this, Unity side and Xcode side. We must find a way for Unity and Xcode to be friends and talk to one another, you know call each … Continue reading Mini Tutorial: How to post score of your Unity iOS game to Facebook?

The App Store gamble continues…

Reblog of my AltDevBlogADay post. My first blog post on #AltDevBlogADay is about the AppStore being a gamble. In this blog post, I will continue where my story left off.The App Store is a gamble, so what should you put your money on? The question continues, and will hopefully find some answers. So, our company finished a game recently, it’s called “Absolute Instant” and it’s … Continue reading The App Store gamble continues…

The App Store is a gamble – so what should you put your money on?

Reblog from my AltDevBlogADay post, with some updates to follow (in another post, maybe). Do you know that the App Store has 350,000+ apps?  With more than 10 billion apps downloaded (how many zeros are in a billion again? Oh yah, 9). So 10,000,000,000 divided by 350,000 gets us 28,571 and some decimal points.  So if the downloads are divided equally among apps, your app … Continue reading The App Store is a gamble – so what should you put your money on?