Things to note when committing your Unity Project to GIT

In your Unity Project: Go to Edit > Project Settings > Editor. Set Version Control Mode as Visible Meta Files.  Set Asset Serialization Mode as Force Text. In your GIT Project: Set .gitignore obj Temp *.tmproj *.csproj *.unityproj *.sln *.suo *.user *.pidb *.userprefs Library/cache/* Library/metadata/* Library/previews/* Library/ScriptAssemblies/* .DS_Store Library/* Library/AssetImportState Library/AssetServerCacheV3 Library/FailedAssetImports.txt Library/ScriptMapper Library/asetDatabase3 Library/cache Library/expandedItems Library/guidmapper AnnotationManager assetDatabase3 AssetImportState assetservercachev3 AssetServerCacheV3 AssetVersioning.db AudioManager.asset BuildPlayer.prefs BuildSettings.asset DynamicsManager.asset EditorSettings.asset … Continue reading Things to note when committing your Unity Project to GIT