Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book) First off, book cover is adorable. Second, the book’s spiel says no programming knowledge required, oh really now? Anyway, I know Cocos2d, but I don’t know Cocos2dx nor C++, the language for Cocos2dx, so here I go. If I can make some cookie cutter games at the end of … Continue reading Thoughts while reading Cocos2d-X by Example Beginner’s Guide Chapters 1 & 2
Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book) Overview from the Packt website: Learn to build multi-device games in simple, easy steps, letting the framework do all the heavy lifting Spice things up in your games with easy to apply animations, particle effects, and physics simulation Quickly implement and test your own gameplay ideas, with an eye … Continue reading Cocos2d-X by Example Beginner’s Guide
I searched for this before, but couldn’t find a solution that was easy or cheap (by cheap, I mean free). Pavel Kultyshev (@getencapsulated) also wrote a blog post, sharing messages on Twitter or Facebook by following the link in the browser of a mobile device or by opening the client app on this device. I haven’t tried this approach though, because I’m looking for something … Continue reading How to add Facebook to Unity Android?