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Michelle Chen

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makes games and other things

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Tag: android

How to Create Unity Android Plugins?

Disclaimer: This is based on FastEgg’s Tutorial http://fastegggames.com/blog/2013/3/30/tutorial-admob Sometimes we need to create Plugins to easily use external frameworks such as … More

android, eclipse, plugins, unity

Code Bit: How to use JNI in Cocos2dx Android?

Thank you, Bojun for helping me understand all this 🙂 You can first read up the Cocos2dx documentation on this: … More

android, c++, cocos2dx, cpp, java, JNI

Thoughts while reading Cocos2d-X by Example Beginner’s Guide Chapters 1 & 2

Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book) First off, book cover … More

android, book, c++, cocos2d, cocos2dx, development, ios, packt, resource, review, thoughts

How to add Facebook to Unity Android?

I searched for this before, but couldn’t find a solution that was easy or cheap (by cheap, I mean free). … More

android, development, facebook, plugin, resource, social, unity

Android has the cutest names…

android, developer

New iOS and Android Books from Packt

iPhone JavaScript Cookbook Written by Arturo Fernandez Montoro Overview of iPhone JavaScript Cookbook Build web applications for iPhone with a … More

android, books, ios, packt publishing
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