Am just going to post this question here, in case anyone knows the answer. I’m using Leopard. I already tried QuickLook plugins like QuickPVR and PVRUncrush (they don’t work). Also TexturePacker wouldn’t install in Leopard. Anyone with ideas? Please and thank you. Maybe I should post this over at StackOverflow, yes, I’ll do that too. Update: No, problem not solved. But I posted it to … Continue reading Question: How to view .PVR textures?
In relation to my previous tutorial: Mini Tutorial: How to batch convert image files to PVR (for iPhone app development)? So you have a Unity project that was previously not planned for iOS (for PC, Mac or web or whatever), and you might not be as conscious of the texture file formats (iOS is probably the only one with so many constraints). According to Unity’s … Continue reading Mini Tutorial: How to batch replace textures with different file formats in Unity?
According to Unity3D’S manual, when developing for iOS Use iOS native PVRT compression formats. They will not only decrease the size of your textures (resulting in faster load times and smaller memory footprint), but also can dramatically increase your rendering performance! Compressed texture requires only a fraction of memory bandwidth compared to full blown 32bit RGBA textures. You can use Unity’s built in PVRTC compression, … Continue reading Mini Tutorial: How to batch convert image files to PVR (for iPhone app development)?