Texture Packer has a command line tool, which means that you can run it as a shell script in Automator. This means that you can get sprites from the Automator and automatically build spritesheets using them. Why would I want to do this? Why can’t i just use Texture Packer with all its lovely GUI? Because well for me, I process the sprites first using … Continue reading Texture Packer and Automator
From the website: So, what exactly is MacHeist? It begins with the missions…. MacHeist’s missions are an opportunity for our members to live out some of their time travel fantasies, including family secrets, hidden rooms, and a storyline packed with Steampunk intrigue, while earning free Mac software. They are pretty serious about giving away free software. There has so far been 4 NanoMissions and 3 … Continue reading MacHeist : Play games win free Mac software
The default Credits.rtf of Mac Apps :)) Testing: Hopefully not nobody Continue reading
I used to use the free este trial version of A Better Finder Rename 8, as good as it was, the free version only allows me to rename 10 items at a time. So I went to look for other options and found out that Automator can do (well not everything, but enough) what A Better Finder Rename 8 does. I added this sorter in … Continue reading Huh, who knew that you can batch rename files using Automator
According to Unity3D’S manual, when developing for iOS Use iOS native PVRT compression formats. They will not only decrease the size of your textures (resulting in faster load times and smaller memory footprint), but also can dramatically increase your rendering performance! Compressed texture requires only a fraction of memory bandwidth compared to full blown 32bit RGBA textures. You can use Unity’s built in PVRTC compression, … Continue reading Mini Tutorial: How to batch convert image files to PVR (for iPhone app development)?
With iPhone 4 and all, now we need two sets of art assets, one for SD and one for HD (for retina display). So my artist gives me the assets in HD, and I: Make a copy of the assets. Use A Better Finder Rename 8 to rename the copied assets’ file names (append the suffix @2x or -hd). Select all the original assets, right … Continue reading How to batch create SD images from HD in 1,2,3 steps 🙂
There are a lot of free and online softwares for optimizing PNG images, here is a short list of them: PunyPNG (talked about in this blog post) : The default is 150 KB and 15 files, but if you donate you get the increase of 500 KB and uploads up to 75 files 🙂 PunyPNG, for me is one of the most efficient PNG compressors out there, first … Continue reading How to optimize your PNG images?