My first IRL game jam! I have done a couple of game jams in the past, but they have always been just me (in my PJs) at home in front of my computer. Sometimes I’d team up with my sisters, sometimes I’d team up with my friends and we’d work through Google Hang Outs (since we are in different countries). But I’ve never tried actually … Continue reading #ggj15
I guess the first question is Why? Why create DLLs? DLLs can be used to Tidy Up Unity Code, speed up compile time (a bit), makes it easier to redistribute code and a bunch of other Pros (but also Cons), and reduce deployment clutter and you can literally put everything you need – textures, audio, whatever – inside one file. Okay, so now, How? Unity actually has a … Continue reading How to create DLLs for Unity?
In relation to my previous tutorial: Mini Tutorial: How to batch convert image files to PVR (for iPhone app development)? So you have a Unity project that was previously not planned for iOS (for PC, Mac or web or whatever), and you might not be as conscious of the texture file formats (iOS is probably the only one with so many constraints). According to Unity’s … Continue reading Mini Tutorial: How to batch replace textures with different file formats in Unity?
According to Unity3D’S manual, when developing for iOS Use iOS native PVRT compression formats. They will not only decrease the size of your textures (resulting in faster load times and smaller memory footprint), but also can dramatically increase your rendering performance! Compressed texture requires only a fraction of memory bandwidth compared to full blown 32bit RGBA textures. You can use Unity’s built in PVRTC compression, … Continue reading Mini Tutorial: How to batch convert image files to PVR (for iPhone app development)?
Reblog of my AltDevBlogADay post. “Start developing games straight away. Build your first game in the first chapter.” “Fun and fast paced. Ideal for readers with no game programming experience.” “A cool guide to get into the game industry quickly.” Doesn’t that sound like an advertisement for weight loss, except for well, making games. Those are the lines on the “back cover” (if eBooks have … Continue reading Build fun games even if you’ve never coded before