I have been tracking my TV shows with Episodes for a while now. It’s super easy to use, just search for your TV shows and add them to your watch list. You can even turn on notifications, so that it’ll send you a notification the day before, the day or the day after it airs. The watch list will also show you when the next … Continue reading TV Shows are Back! Keep track of them with the Episodes App
I guess the first question is Why? Why create DLLs? DLLs can be used to Tidy Up Unity Code, speed up compile time (a bit), makes it easier to redistribute code and a bunch of other Pros (but also Cons), and reduce deployment clutter and you can literally put everything you need – textures, audio, whatever – inside one file. Okay, so now, How? Unity actually has a … Continue reading How to create DLLs for Unity?
New year… new year resolutions… My goal for this year is to lose my chubby tummy! So far I’m trying (desperately trying, seemingly failing) a low carb diet, exercise… And I downloaded a bunch of Apps: So far, I’ve tried to “work out” using Seven and lolo’s Easy Abs. Seven Although Seven only comes with 12 free Full Body exercises, which includes push ups and … Continue reading “New Year, New You” with Apps
The theme is “Entire Game on One Screen”, which is great, because all my games have been in one screen. So basically, I can make anything! (And I don’t even have to worry about Menus and Title Scenes) But I’m still stuck-ish with an idea. I mean, there were a lot of ideas going through my head, but I just keep on browsing and looking … Continue reading Ludum Dare 31
I know you can always use Application.OpenURL, but if you use that, you will pop out of your app and open Safari, and then the user would have to press the Home button, and then navigate back to your app… As a game developer, my goal is to keep my players within the game as much as possible. Although there are times that you might … Continue reading How to open a website in Unity without popping out of your App? (iOS)
Orangenose Studio took part in this year’s Taipei Game Developers Forum. Our founder and CEO, Leon Chien, gave a talk to share our mobile game development experience, and identify key factors for global success. By the way, we are still hiring game artists and programmers.The way we work is quiet different, we work in ninja teams of two (1 artist and 1 programmer), who are … Continue reading Taipei Game Developers Forum 2014
My roommate funded the Swatchmate Cube on Kickstarter, and her Cube just arrived yesterday! This cube can capture the color of any flat surface! It has a companion app for both iOS and Android and you can send the RGB values of the capture colors to your email. We tried to capture the color of everything… My iPhone case, Macbook sleeve, scarf and even our … Continue reading Swatchmate Cube Unboxing
How to open Appstore in Unity for iOS and Android? And how to not leave app when doing it? You can just download my NativeAppstore.unitypackage, and import it into your project. (I haven’t wrote about the nitty gritty of creating Unity plugins yet, so this post will not go into the iOS or Android codes) You can take a look at AppstoreTestScene.cs: using UnityEngine; using System.Collections; public class AppstoreTestScene : MonoBehaviour … Continue reading How to open Appstore in Unity? (iOS and Android)
I am doing a blog rehaul, transferring blog posts from Tumblr to WordPress. My Tumblr (purplelilgirl.tumblr.com) just became really messy, with posts about code, and then another that’s an instant post from my Instagram (instagram.com/purplelilgirl), or reblogs from my Stitch’s travel blog (stitchtravels.tumblr.com). So anyway, I decided to make this new blog on WordPress (purplelilgirl.wordpress.com) that’ll be mostly code and dev related stuff. I’ll also … Continue reading Hurray for new blog!
Unity 3D Game Development by Example is a Video lecture by Adam Maxwell (Packt has videos now, apparently). It has 8 sections, each around 20 minutes, which covers the basics of Unity 3D game engine. The author or narrator explains everything from the very basic things, such as how Unity’s user interface looks like, where to find everything, to more complex things like how to … Continue reading Unity 3D Game Development by Example Video Review
Just attended iOS 7 Tech Talks Continue reading iOS 7 Tech Talks
Indie Speed Run is like a game jam, but slightly different, because one, you don’t have to be at a physical location (which is great, so at least you get to sleep in your own bed, if ever, between breaks) and it has a theme and an element that you need to incorporate into your game.
This is my second year doing Indie Speed Run, last year was my first (also my first ever game jam). Instead of grouping with my friends who were in the Philippines and working together virtually through Google Hangouts like I did last year, I decided to group up with my sisters instead, and we worked on the game together from our apartment. I’m just lucky to be a programmer that have 2 sisters who are artists.
Thank you, Bojun for helping me understand all this 🙂 You can first read up the Cocos2dx documentation on this: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_use_jni Basically JNI is this thing that allows you to call Java code from C++ and vice versa. I’m gonna post a very round about code that I think shows how to do it both ways. First off, in Java (my class name is sample.java), … Continue reading Code Bit: How to use JNI in Cocos2dx Android?
I was a little obsessed with trying out different Photo Captioning apps for a while, until I finally settled on Typic, and then deleted the rest. What does apps (Overgram, Instaquote and Typic) had in common was that at the end of the day, they all let you share your work in Instagram. I’m just gonna write a really short code bit on how to … Continue reading Open in Instagram
Packt published a new book on Cocos2d-X, “Cocos2d-X by Example Beginner’s Guide” by Roger Engelbert (http://www.packtpub.com/cocos2d-x-by-example/book) First off, book cover is adorable. Second, the book’s spiel says no programming knowledge required, oh really now? Anyway, I know Cocos2d, but I don’t know Cocos2dx nor C++, the language for Cocos2dx, so here I go. If I can make some cookie cutter games at the end of … Continue reading Thoughts while reading Cocos2d-X by Example Beginner’s Guide Chapters 1 & 2