Reblog from Toptal’s Press Release: San Francisco, CA, May 31, 2016 — On October 21, Toptal launched Toptal STEM Scholarships for Women, a program designed to empower and support the next generation of female computer scientists, software engineers, and developers through a combination of financial support and mentorship. Today, we are thrilled to announce the seventh winner of the scholarship, Hsiao Wei Chen, a game … Continue reading I’m the 7th Toptal Scholarship Winner! #humblebrag
I guess the first question is Why? Why create DLLs? DLLs can be used to Tidy Up Unity Code, speed up compile time (a bit), makes it easier to redistribute code and a bunch of other Pros (but also Cons), and reduce deployment clutter and you can literally put everything you need – textures, audio, whatever – inside one file. Okay, so now, How? Unity actually has a … Continue reading How to create DLLs for Unity?
So I haven’t done a game jam in a while (after I failed my #nar8). And I wasn’t really planning on doing #indiesvspewdiepie. But then my lil sis and I woke up on Saturday and saw that one of our colleagues were doing it, and we’re like yah, we should do it too. But first French Toast with eggs and bacon, sprinkles (because why wouldn’t … Continue reading #indiesvspewdiepie weekend jam
Indie Speed Run is like a game jam, but slightly different, because one, you don’t have to be at a physical location (which is great, so at least you get to sleep in your own bed, if ever, between breaks) and it has a theme and an element that you need to incorporate into your game.
This is my second year doing Indie Speed Run, last year was my first (also my first ever game jam). Instead of grouping with my friends who were in the Philippines and working together virtually through Google Hangouts like I did last year, I decided to group up with my sisters instead, and we worked on the game together from our apartment. I’m just lucky to be a programmer that have 2 sisters who are artists.
First thing I noticed about the book is, it’s written by a girl! The book is written by Rachel Cordone. I don’t have any experience with Unreal, and am even a bit nervous to try it. But this book says its for beginners, so I decided to give it a read. So far Chapter 1 has been very clear in teaching me how to install … Continue reading Quick Review: Unreal Development Kit Game Programming with UnrealScript Beginners Guide
I am currently reading “Unity iOS Essentials”, which I won from ManiacDev’s book giveaway contest. And so far, I find that this book seems to be all over the place and it inspires to be a Game Design book. Why made me think so? Well, Chapter 1 is about Planning Ahead for an Unity iOS Game, it starts out pretty clear, it aims to give … Continue reading Quick Review: Unity iOS Essentials
“Cocos2d for iPhone 1 Game Development Cookbook” is written by Nathan Burba (@nathanburba). According to the description, it has “over 90 recipes for iOS 2D game development using cocos2d”. and just by looking at it’s Table of Contents, you’d see that this book covers a lot of topics (some advanced techniques that other cocos2d books have not covered). It also provides solutions to some common … Continue reading Review: Cocos2d for iPhone 1 Game Development Cookbook
Packt recently released a new Cocos2d book: “Cocos2d for iPhone 1 Game Development Cookbook” by Nathan Burba. Overview of Cocos2d for iPhone 1 Game Development Cookbook Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting Full of fun and engaging recipes with modular libraries … Continue reading Cocos2d for iPhone 1 Game Development Cookbook
Tiny Wings is this adorable game by Andreas Illiger that involves this tiny bird who dream of flying. It is extremely popular on the App store, and that is probably why lots of people wants to know how to make a game like it. These are some links to tutorials and remake projects. Sergey Tiknohov (@haqu) is working on a Tiny Wings remake project. https://github.com/haqu/tiny-wings … Continue reading How to create a game like Tiny Wings? Links
IDRTG stands for Indie Developers Re-Tweet Group. It was established in February 2011 by @innovatty to give indie developers more exposure on twitter for the purpose of promoting their apps. It is one of the most effective free marketing techniques on Twitter. It is now the largest retweet group for Indie developers and new members are joining every day. IDRTG is a community where developers … Continue reading IDRTG – The Most Effective Marketing Technique on Twitter
Reblog of my AltDevBlogADay post. “Start developing games straight away. Build your first game in the first chapter.” “Fun and fast paced. Ideal for readers with no game programming experience.” “A cool guide to get into the game industry quickly.” Doesn’t that sound like an advertisement for weight loss, except for well, making games. Those are the lines on the “back cover” (if eBooks have … Continue reading Build fun games even if you’ve never coded before
Unity is a game engine for making awesome 3D games for multiplatforms, such as iPhone, Android, PC, Mac, Wii, XBox 360, PS3 and web (did I just mention most of the common platforms, I think I did). Yup, you can build Unity games that run on the web. There have been a couple of Facebook games out there that are made using Unity, the first … Continue reading Unity on Kongregate and Unity books