External link to TexturePacker gets a BIG FAT update

TexturePacker gets a BIG FAT update

According to Andreas Löw: This is a really big fat update for TexturePacker. I packed 25 new features inside it! What do you get in detail? Flash importer Simply drag your flash files (.swf) onto TexturePacker and it extracts the images and builds a sprite sheet from them! Requires installed Flash Player Plugin. This feature works on Windows & MacOS – Linux is currently not … Continue reading TexturePacker gets a BIG FAT update

How to batch create SD images from HD in 1,2,3 steps :)

With iPhone 4 and all, now we need two sets of art assets, one for SD and one for HD (for retina display). So my artist gives me the assets in HD, and I: Make a copy of the assets. Use A Better Finder Rename 8 to rename the copied assets’ file names (append the suffix @2x or -hd). Select all the original assets, right … Continue reading How to batch create SD images from HD in 1,2,3 steps 🙂

How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)

First of all, thank you Andreas Loew for the TexturePacker and Physics Editor licenses. This is not a tutorial per se, because a lot of information that I will include in this post are referenced from other people’s works, particularly Andreas’ (http://www.texturepacker.com/blog/). So the question: How do we make animated sprites in Cocos2D using 3rd party sprites. I mentioned before TurboSquid as a good source … Continue reading How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)