This is an open to suggestions tutorial. Meaning, this is just one way that I’m doing it, if you have any suggestions, please please leave a comment. It’s funny, I’ve asked this question on Twitter, I Google-d and even asked this guy from a Unity group on Facebook, and either they didn’t understand my question or they didn’t really give me the answer I wanted. … Continue reading How to load Multiple Sprites by name in Unity?
Texture Packer has a command line tool, which means that you can run it as a shell script in Automator. This means that you can get sprites from the Automator and automatically build spritesheets using them. Why would I want to do this? Why can’t i just use Texture Packer with all its lovely GUI? Because well for me, I process the sprites first using … Continue reading Texture Packer and Automator