How to load Multiple Sprites by name in Unity?

This is an open to suggestions tutorial. Meaning, this is just one way that I’m doing it, if you have any suggestions, please please leave a comment. It’s funny, I’ve asked this question on Twitter, I Google-d and even asked this guy from a Unity group on Facebook, and either they didn’t understand my question or they didn’t really give me the answer I wanted. … Continue reading How to load Multiple Sprites by name in Unity?

How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)

First of all, thank you Andreas Loew for the TexturePacker and Physics Editor licenses. This is not a tutorial per se, because a lot of information that I will include in this post are referenced from other people’s works, particularly Andreas’ (http://www.texturepacker.com/blog/). So the question: How do we make animated sprites in Cocos2D using 3rd party sprites. I mentioned before TurboSquid as a good source … Continue reading How to make animated sprites in Cocos2D? (using 3rd party sprites and TexturePacker)