
I made a game for Global Game Jam #GGJ2020 #MelbGGJ
It’s Global Game Jam time again, and this time I joined the Melbourne site.
Continue reading “I made a game for Global Game Jam #GGJ2020 #MelbGGJ”It’s Global Game Jam time again, and this time I joined the Melbourne site.
Continue reading “I made a game for Global Game Jam #GGJ2020 #MelbGGJ”As I’m starting to accumulate books in my physical and EndNote library, I think I might as well share my reading list here as well. If you are also doing or planning to do a PhD in Video Games, here are some books that are on my reading list and you should also check out. Also, if you have any book recommendations, please comment or tweet me @purplelilgirl, thank you.
Continue reading “PhD in Video Games: My Reading List”
Can’t really dance, ‘coz that would be to sudden a movement. But you can walk slowly through the room, and raise your arms and not be rained on (don’t wear dark colors, like my sister, or you will get a bit wet). It was an interesting experience, they have sensors in the ceiling so that rain will avoid you, but at the same time it … Continue reading Walking in the “Rain Room”
With my Pikachu socks (it’s a great look). Anyway, I went to the popup exhibit of “A Mile in My Shoes” by the Empathy Museum in Melbourne. It’s a shoe shop in a shoe box, where you can borrow someone else’s shoes (and walk a mile in them if you really want to, along the Yarra River or just around the Art Center, I sat … Continue reading Walking in someone else’s stilletos in “A Mile in My Shoes”
So I’m working on a new game that’s a cross between Toca Mini and a vlog creator (editor..?), so I thought it would be fun to add some Instagram-like filters.
Continue reading “Making a game, adding Instagram-like Filters”The fun part. The continuation to my brain farts. Also known as, I’m not an artist, and this programmer (who can’t 3D or unwrap UV to save her life) just discovered Mixamo.
Continue reading “Making a new game, the experiments”I dunno about you, but for me, I come up with game ideas in that time when I’m lying in bed and struggling to fall asleep. And then my brain would start farting of all the details and actually make it harder to fall asleep. And then when I wake up, I have to write all the brain farts down and hopefully make it make sense (mostly, it’s just a bullet point list of random ideas, some images and some videos).
I thought it would be fun to capture that moment in time, and share the progress of a new game slash app that I am working on.
Continue reading “Making a new game, the brain farts”Melbourne International Games Week is just around the corner (October 5-14) and I compiled a list of talks about Video Games and Mental Health at GCAP (Game Connect Asia Pacific) and PAX Aus (Penny Arcade Expo Australia), which I will check out (and maybe you’d be interested too).
Continue reading “Here are some talks about Video Games and Mental Health at MIGW”So I really entered a rabbit hole, and I performed a comprehensive search for games and apps for mental health, using this search string: (“video games” OR “serious games” OR “gamification” OR “app”) AND (“mental health” OR “depression” OR “anxiety” OR “empathy”) and publication date after 2015, in these databases: Scopus, PubMed, Medline and Embase, and it yielded quite a bit.
Continue reading “Games that can help with your mental health [Part 2]”So I just got started with my PhD in Design (actually it’s video games, I’ll be researching about video games and mental health), and first up, it’s related literature reviews (may also include some gray literature, and playing games). Before I get started, actually, I already started and I downloaded 70+ PDFs of related literature and I need to organize them and read and highlight … Continue reading Reading Related Literature with Mendeley
The continuation of my Apps series, but this time focused more on video games. This will also be an ongoing series as I go down my literature review rabbit hole.
Continue reading “Games that can help with your mental health [Part 1]”Shadow’s Edge is described as “game designed and developed for the sole purpose of supporting young patient’s emotional health, connecting players to themselves and their peers in similar situations in a meaningful and fun way”. The game is set in Shadow’s Edge, and at the start of the game you can see colorful graffiti on the wall (I’m getting Melbourne vibes). But a storm pretty … Continue reading Game Review: Shadow’s Edge
ReachOut Orb is an interactive game for teaching well-being to Year 9 and 10 students. In the game, you enter a world where a negative force known that drained color from the world and you must return color to the world. So you go around the world solving this Pacman like puzzles, talking to people and solving their problems. I like how it tries to … Continue reading Game Review: ReachOut Orb
So it’s a PhD in Design at RMIT in Melbourne Australia, and my topic is “Developing Video Games for Mental Health”. After I finished my Masters and having completed a game about depression, and having talked to the lovely people who contributed their stories to the game, I realized that I wanted to do more for mental health awareness. I roped in some friends and … Continue reading I’m doing a PhD! (it’s still in video games)
I just received an email about the Confirmation of Award, which means that I have finished my University Certificate in Psychology! That’s right, a game developer with a programming background, decided to study Psychology… at the University of Derby online. This is a late post. I mentioned it briefly in my CV post, but I didn’t delve into each too much, because half way through … Continue reading I studied Psychology