So I’m working on a new game that’s a cross between Toca Mini and a vlog creator (editor..?), so I thought it would be fun to add some Instagram-like filters.Continue reading “Making a game, adding Instagram-like Filters”
The fun part. The continuation to my brain farts. Also known as, I’m not an artist, and this programmer (who can’t 3D or unwrap UV to save her life) just discovered Mixamo.Continue reading “Making a new game, the experiments”
I dunno about you, but for me, I come up with game ideas in that time when I’m lying in bed and struggling to fall asleep. And then my brain would start farting of all the details and actually make it harder to fall asleep. And then when I wake up, I have to write all the brain farts down and hopefully make it make sense (mostly, it’s just a bullet point list of random ideas, some images and some videos).
I thought it would be fun to capture that moment in time, and share the progress of a new game slash app that I am working on.Continue reading “Making a new game, the brain farts”
So I really entered a rabbit hole, and I performed a comprehensive search for games and apps for mental health, using this search string: (“video games” OR “serious games” OR “gamification” OR “app”) AND (“mental health” OR “depression” OR “anxiety” OR “empathy”) and publication date after 2015, in these databases: Scopus, PubMed, Medline and Embase, and it yielded quite a bit.Continue reading “Games that can help with your mental health [Part 2]”
The continuation of my Apps series, but this time focused more on video games. This will also be an ongoing series as I go down my literature review rabbit hole.Continue reading “Games that can help with your mental health [Part 1]”
Shadow’s Edge is described as “game designed and developed for the sole purpose of supporting young patient’s emotional health, connecting players to themselves and their peers in similar situations in a meaningful and fun way”. The game is set in Shadow’s Edge, and at the start of the game you can see colorful graffiti on the wall (I’m getting Melbourne vibes). But a storm pretty … Continue reading Game Review: Shadow’s Edge
So it’s a PhD in Design at RMIT in Melbourne Australia, and my topic is “Developing Video Games for Mental Health”. After I finished my Masters and having completed a game about depression, and having talked to the lovely people who contributed their stories to the game, I realized that I wanted to do more for mental health awareness. I roped in some friends and … Continue reading I’m doing a PhD! (it’s still in video games)
A few weeks ago, I gave a talk about my journey, growing up in the Philippines and then finding my place as a women in tech working in the games industry. And here is the presentation I gave, which was in a Pecha Kucha style and much harder than I thought. And here are some photos from the event, it was hosted at PWC in … Continue reading Code like a Girl Rebel Presentation
Finding and creating a supportive mental health community while developing games I have been a game developer for the past 8 years. But I worked in game studios and I programmed whatever my company told me to. But I never made my own game on my own. As part of my Masters by Practice for a degree in Video Game Enterprise and Production, I had … Continue reading Harnessing the Power of Empathy Games for Mental Health Awareness
Please fund our campaign! https://igg.me/at/munireality/x/17690597 . What is MuniReality? MuniReality will be a space where people living with mental illness can freely share their stories without fear of judgement. In turn, these stories (which can be shared in the form of writings, drawings, videos, songs, or poetry…) will be transformed into games. Disclaimer: Mockup of MuniReality Website The games will be built around and modified … Continue reading We just launched an Indiegogo Campaign!
It took me forever to go back to school and then one year to finish a Masters degree. I graduated from MSc Video Game Enterprise and Production with a Distinction. Yeah~ Now I will flood this post with pictures… Continue reading Masters in Video Games achieved ~
After talking to people from the industry and attending conferences and listening to inspiring talks, I sort of want to continue pursuing my pet projects but I also need to feed myself. Anyway long story short, I want to give myself a few months to try to see if I can either secure funding or find some creative ways of feeding myself, hence, I have … Continue reading BIG List of Incubators, Accelerators and Funding Opportunities
In other news, I just handed in everything for my Masters degree and I turned 30. I’m going to keep working on this game and I have this idea of developing a platform for people to share their stories and talk about their experiences with depression and then I’m going to spend some time making those stories into little puzzle vignettes. One of the things … Continue reading Making a Game: Video Update 4
Okay, personal issues aside, I have been making very slow progress with the Kitchen Level. Turns out (yah, like the title of this post suggests) it’s not as easy as I thought it would be
(and I haven’t even gotten to coding the actual cooking bits yet!!).
I think because there are actually quite a few elements involved and puzzles inserted here and there to make your lives harder (as if life isn’t difficult enough).