Games that can help with your mental health [Part 2]

So I really entered a rabbit hole, and I performed a comprehensive search for games and apps for mental health, using this search string: (“video games” OR “serious games” OR “gamification” OR “app”) AND (“mental health” OR “depression” OR “anxiety” OR “empathy”) and publication date after 2015, in these databases: Scopus, PubMed, Medline and Embase, and it yielded quite a bit.

Continue reading “Games that can help with your mental health [Part 2]”

Game Review: Shadow’s Edge

Shadow’s Edge is described as “game designed and developed for the sole purpose of supporting young patient’s emotional health, connecting players to themselves and their peers in similar situations in a meaningful and fun way”. The game is set in Shadow’s Edge, and at the start of the game you can see colorful graffiti on the wall (I’m getting Melbourne vibes). But a storm pretty … Continue reading Game Review: Shadow’s Edge

I’m doing a PhD! (it’s still in video games)

So it’s a PhD in Design at RMIT in Melbourne Australia, and my topic is “Developing Video Games for Mental Health”. After I finished my Masters and having completed a game about depression, and having talked to the lovely people who contributed their stories to the game, I realized that I wanted to do more for mental health awareness. I roped in some friends and … Continue reading I’m doing a PhD! (it’s still in video games)

Teaching Kids How to Code Video Games

For the past few school holidays, I’ve been teaching kids how to code video games. We have 2 types of “game engines” (yes, in quotations, because it’s by no means an actual game engine), a 2D and a 3D one. The 2D one has block coding options, while the 3D one actually have kids doing line coding using Javascript. I am quite impressed at the … Continue reading Teaching Kids How to Code Video Games

Harnessing the Power of Empathy Games for Mental Health Awareness

Finding and creating a supportive mental health community while developing games I have been a game developer for the past 8 years. But I worked in game studios and I programmed whatever my company told me to. But I never made my own game on my own. As part of my Masters by Practice for a degree in Video Game Enterprise and Production, I had … Continue reading Harnessing the Power of Empathy Games for Mental Health Awareness

We just launched an Indiegogo Campaign!

Please fund our campaign! https://igg.me/at/munireality/x/17690597 . What is MuniReality? MuniReality will be a space where people living with mental illness can freely share their stories without fear of judgement. In turn, these stories (which can be shared in the form of writings, drawings, videos, songs, or poetry…) will be transformed into games. Disclaimer: Mockup of MuniReality Website The games will be built around and modified … Continue reading We just launched an Indiegogo Campaign!

BIG List of Incubators, Accelerators and Funding Opportunities

After talking to people from the industry and attending conferences and listening to inspiring talks, I sort of want to continue pursuing my pet projects but I also need to feed myself. Anyway long story short, I want to give myself a few months to try to see if I can either secure funding or find some creative ways of feeding myself, hence, I have … Continue reading BIG List of Incubators, Accelerators and Funding Opportunities

Making a Game: Video Update 4

In other news, I just handed in everything for my Masters degree and I turned 30. I’m going to keep working on this game and I have this idea of developing a platform for people to share their stories and talk about their experiences with depression and then I’m going to spend some time making those stories into little puzzle vignettes. One of the things … Continue reading Making a Game: Video Update 4

Making a Game: Making breakfast is harder than it looks

Okay, personal issues aside, I have been making very slow progress with the Kitchen Level. Turns out (yah, like the title of this post suggests) it’s not as easy as I thought it would be (and I haven’t even gotten to coding the actual cooking bits yet!!).

I think because there are actually quite a few elements involved and puzzles inserted here and there to make your lives harder (as if life isn’t difficult enough).

Continue reading “Making a Game: Making breakfast is harder than it looks”

Making a Game: More Bad Days…

Just a quick update about what I have been up to lately. Dropped by Google #DigitalGarage today to learn about Digital Marketing pic.twitter.com/xAhqIqzNC7 — Michelle Chen (@purplelilgirl) August 3, 2017 I also cut up, or at least tried, to cut up some snowflakes for another puzzle. People are like snowflakes, everyone is unique in their own way. pic.twitter.com/R4p3brZfXd — Michelle Chen (@purplelilgirl) August 6, 2017 … Continue reading Making a Game: More Bad Days…

Making a Game: Good days and bad days…

First my board… Note to self: Buy post it notes #indiedev #agile pic.twitter.com/C7C1zqWusB — Michelle Chen (@purplelilgirl) July 31, 2017 Oh and I set up a GameJolt page: http://gamejolt.com/games/depressionsimulator/272098 Nothing playable yet. Although, because I did that, I made a header for the game, also it’s now called “Depression Simulator” semi-officially. Okay about good and bad days… The point of my game is that sometimes … Continue reading Making a Game: Good days and bad days…