“What can you learn about a person through a screen? What can you learn about a creator through their work?” … More
Tag: depressionsimulator
Challenge 2: The Computer…
It’s a rabbit hole that makes you lose track of time, kind of like sleep, except you don’t get rested, … More
Making a Game Part 4: Production onwards…
Ahhhh~ With only 2 months of dev time, production needs to be really tight. But it can be difficult as … More
Challenge 1: Getting Up in the Morning
(Yah I decided to shorten the title thing.) One of the hardest things for me is getting up in the … More
Making a Game Part 1 Iteration 12: Putting it all Together
First some gifs… (Note: Art is only first pass and subject to change) “Some days are good, while some days … More
Making a Game Part 1 Iteration 11: Character
I finally have a character! (At least a first pass) Hallelujah! Her hair is made from clouds that can rain … More
Making a Game: Video Update 1
A little update about the game and the project. Also a BIG thank you to those who have shared … More
Making a Game Part 1 Iteration 10: Sound
I believe that sound and music are very important in enhancing the game.
#RemakeJam
Making a Game Part 1 Iteration 9: Even More Aesthetic Styling
Just to expand a little more on what the black and white silhouette style that I established previously.
Making a Game Part 1 Iteration 8: Character
So I’m going to take a look at some characters from other games, as well as really think about how … More
Making a Game Part 1 Iteration 7: Can’t Get Enough of Gamey Bits
It’s been two weeks and I still can’t really nail down what the game mechanics are. It’s frustrating and it’s … More
a game about depression: looking for collaborators
So I have a project on HitRecord: Last month was Mental Health Awareness month. A lot of people who suffer … More
Making a Game Part 1 Iteration 6: More Aesthetic Styling
Digressing from the gamey bits for a bit… I think in terms of art style, it needs to be tight … More
Making a Game Part 1 Iteration 5: Even Mooore Gamey Bits
Because what would a game be without gamey bits… Now the question is, do I stick to one mechanic or … More